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3D Animator (Mid/Senior)
Animator
Animator
Animator
Lead Animator
Senior Animator
Senior Animator
Senior Animator
Senior Animator
Lead Animator
Character Animator
Senior Animator
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SENIOR ANIMATOR (TCOV7012) - Frankfurt, Germany
Requirements
- Animation experience with at least 2-4 years. Cinematic/games production experience, 1–2 years. (Feature film a big plus)
- 3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities
- Ability to design a move tree for a single character
- Consistently demonstrates an excellent sense of timing
- Must be able to adapt to new technologies
- Good English communication skills
- Excellent understanding of:
o Animation fundamentals
o Pace and storytelling skills
o Motion trees (Structure, flow, How they work in Real time, use of Neutral Poses, etc.
Pluses
- Should have either a degree or at least 4 years professional production experience in lieu of a degree
- Demonstrated history of:
o Actively supporting Art Direction
o Remaining faithful to projects' Art Direction
- All Character Animation Candidates must have a portfolio and reel that demonstrates:
o A strong artistic background, with numerous examples of life drawing
o Layout and/or character design
o The portfolio should focus on the human form and its movement
o Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal)
o An intrinsic ability for storytelling
o Acting and cinematography skills are an asset
o Sculpture skills are an asset
- If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect Animators; they will be expected to develop techniques to compensate for such limitations
Responsibilities
- Brings life to characters/objects in their project through available means, despite technology limitations
- Supervises Animation team on a small project/ or assists Animation Supervisor on a large franchise
- With nominal, if any supervision:
o Responsible for ensuring that all aspects of Animation pre-production are completed on a timely basis to a high standard
CHARACTER ANIMATORS (JGFL7011) - Gainesville, FL
Responsibilities
- Create realistic and effective key framed animations for cinematics and in-game sequences
- Understanding and use of realistic and exaggerated primary and secondary movement
- Understanding and use of animations for blending.
- Polishing and retargeting motion capture data.
- Exporting and integrating animations into Unreal Engine 3
- Able to give and receive intelligent critiques for animations and art reviews
- Collaborating with Animation, and character teams to create character rigs, setups and control rigs.
Skills and Abilities
- Must have one or more years of game animation experience.
- Experience with Maya/Max and MotionBuilder.
- Vast knowledge of current software and industry techniques .
- A passion for making and playing games!
- Experience with Unreal Engine 3 is a plus
- Knowledge and experience with skinning\rigging is a plus
Lead Animator (TMOV7010) - Australia
Currently looking for a talented Lead Animator to manage the Animation pipeline, team and motion capture for the project.
Responsibilities
- Leading a team of 12 animation and character artists
- Offering guidance and mentoring for junior to senior level animators
- Liaising with external mocap facilities in order to deliver data of the highest quality
- Scheduling the team
- Provide regular feedback for the team from the Game Director
- Maintains vision and quality of the team
Required Experience
- Proficient with setting up and maintaining animation rigs
- High levels of technical competency in both Maya and Motion Builder
- Understands the technical limitations of character modelling and animation within a development environment
- Experience of animation pipelines within a game development production
- Experience of working with in house tools and console development process
- Understanding of character pipeline from modelling, rigging and skinning through to animation
- Motion Capture Experience, including successful planning and organised mocap shoots
- Understands camera principles and cinematic processes
Required Qualification
- Accomplished animator with experience of leading a team through at least one AAA title
- Excellent problem solver who can focus on detail, while maintaining the whole picture
- Ability to work with a range of disciplines including Art, Programming, Design and Production
SENIOR ANIMATOR (TMWA7009) – Bellevue, WA
- Senior-level animator with a passion for online games. Candidates must be able to create high quality, naturalistic work for playable characters, nonplayable characters, and creatures. We are looking for animators with a long track record of excellent work, to bring Guild Wars 2 to life.
Essential duties and Responsibilities
- Build exciting animation for a wide variety of characters (while working within the constraints of engine, design, and schedule)
- Work with commercial and proprietary tools to produce game-ready assets
- Participate in animation reviews; contribute input on tools, processes, etc.
- Communicate proactively with co-workers, including designers, programmers, and other game artists
Qualifications
- Excellent character animation skills (we are a key frame studio; no motion capture)
- Five or more years experience working in the games industry, on shipped titles
- Solid traditional animation / art education
- Maya expertise preferred
- Self-managing -- organized and uses time well.
- Dependably identifies and meets goals
- Strong communication skills
- Fun to work with
ANIMATOR (JSWI7008) Middleton, WI
Responsibilities
- Create high quality key-framed and motion capture animations, demonstrating a strong sense of posing, timing, and weight
- Work closely with the Lead Animator to establish character motion and personality
- Accept direction and cooperate with the team to meet production deadlines
- Come work with us on our exciting upcoming titles! We offer a gorgeous work environment in our state-of-the-art studios; an outstanding compensation and benefits package; a fun, team environment; low cost of living, and an exceptional quality of life!
Qualifications
- 1+ years of professional experience
- Proficiency in both key frame and motion capture animation
- Experience rigging, skinning and weighting characters
- Proficiency in Maya or 3D Studio Max
- Excellent communication and organizational skills
- Strong passion for animation and video games
- The ideal candidate will also have:
- Experience with facial and lip-sync animation
- Traditional Art background
Plusses
- Experience with facial and lip-sync animation
- Traditional Art background
3D ANIMATOR (Mid/Senior) (JSCA7007) Santa Monica, CA
Job Type
- On-site Temporary Contract Employment (full-time)
Contract Duration
- Approximately 3-4 weeks
Job Summary
The Contract 3D Animator will be responsible for creating character, vehicular and environmental animations for the trailer of a AAA game title being released by a high profile publisher.
Requirements
- Minimum of 3 years of games industry experience as an keyframe animator
- Previous experience with action/combat, photorealistic game titles including cinematics work
- Strong level of proficiency with the latest versions of Maya
- Ability to hit the ground running with no need for ramp up time
- Accustomed to working in a tight deadline oriented environment
- Can work quickly and accurately in an autonomous fashion
SENIOR ANIMATOR (TMCA7006) Los Angeles, CA
Responsibilities
- Creating character animation for next-generation assets and/or in-game cinematics.
- Works closely with the Lead Animator and Art Director to establish a cohesive and consistent animation style.
Required
- Minimum of 4 yrs video games animation experience.
- Undergraduate degree; or college coursework in relevant fields; or proven portfolio of equivalent industry experience
- 3+ years experience in 3D key-frame animation
- Knowledge of character set up.
- Knowledge of character rigging and weighting
- Creative approach to animating
- Understanding of traditional animation theory.
- Team player
Required
- Experience with Softimage XSI
- Experience with scripting in a 3d package
SENIOR ANIMATOR (JGIL7005) Champaign, IL
Responsibilities
- Animate a wide variety of high-poly characters and vehicles for a AAA console title
- Create compelling animation for in-game motions and real-time cinematic scenes, including facial and lip-sync
- Character setup for real-time, motion-blending game engine
- Mentor and inspire junior animators
Qualifications
- Thorough understanding of realistic motion
- Strong timing, weight, and acting skills
- At least three years of game industry experience, with shipped titles
- Fluent knowledge of at least one major 3D package (3DS MAX and Biped preferred)
- Experience working with mocap data
- Technical experience with advanced rigging and/or scripting a plus
ANIMATOR (TMCA7004) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional.
This individual must be passionate about games and able to animate with creativity, strong posing and excellent timing. Exciting actions and good quality cycles are what we’re looking for in a reel. Previous game experience is a definite plus but not necessary. If hired, you will be working on a wide variety of characters, creatures, vehicles and props. Effective communication with engineers and designers is critical.
Requirements
- Solid familiarity with the animation tools of a major 3D package (Maya, Max, XSI)
- Excellent 3D animation skills as demonstrated by your demo reel
- Strong knowledge of anatomy, proportions, weight and movement
- A passion for creating and playing video games
- Excellent communication and team skills
- Self motivated, with a strong work ethic
- Strong attention to detail
Preferred Qualifications
- Avid MMO player
- Rigging and scripting abilities
- Experience with unique or non-bipedal rigs
- Previous game development experience
SENIOR ANIMATOR (SSCA7003)
The Senior Animator that we are looking for is responsible for the realization of high level, sophisticated character performances for both real-time and cinematic delivery.
What the Senior Animator would do
- Actively contribute to the continued development of the techniques and practices of the animation team, by understanding the industry and implementing best practices.
- Collaborate directly with technical animators, designers, programmers and other artists, all the while maintaining effective cross-department communication.
- Identify opportunities for improving the development pipeline, and maintain an active voice in the creation and maintenance of a project's schedule.
- Complete assigned work at the highest possible quality while staying on schedule.
What a candidate would bring with them
- Bachelor degree or certificate in Animation
- 3-5 years of experience creating high-quality, mind-blowing animation in a commercial environment.
- Significant involvement in the development of 2-3 complete game projects
- Knowledge of Maya 6 or higher
LEAD ANIMATOR (SSTX7002)
Job Description and Responsibilities
We are looking for a lead animator to manage and grow our animation group working on both new and existing id game properties on PC and next-gen platforms. Bring your vision and passion for animation to some of the most anticipated games in the industry. Responsibilities include:
Manage a small team of animation professionals.
Work with Project Director/Lead Designer to establish and define animation aesthetic and style of various games.
Work with producer to estimate, create, and maintain animation schedules and manage animation team to deliver tasks on time.
- Lead by example in rigging and animating a wide variety of humans and creatures in various styles.
- Plan, schedule and direct motion capture shoots.
- Collaborate with designers in solving gameplay problems while maintaining artistic/animation vision.
Requirements
- 5+ years animation experience in video games, with a mix of key-frame and motion capture experience
- Currently lead/senior animator in games industry
- Minimum 3 shipped titles where credited as animator
- Minimum 3 years experience building, rigging, and animating characters, including humans, biped/humanoid creatures and multi-legged creatures; as well as human and creature faces.
- Expert understanding of animation theory and the principles of animation
- Expert understanding of Maya
- Demonstrable and substantial examples of current and past work, including:
- In-game animation
- Motion capture animation and clean-up
- Key-frame animation cycles
- Facial animation
- Cinematic direction
- Good organization and time management skills, and firm understanding of logistics of animation and mocap shoot scheduling.
- A passion for games and gaming. v
- Excellent oral and written communication skills.
- Excellent team player with very strong work ethic.
- Current knowledge of newest developments in animation software and techniques.
Desired Skills and Pluses
- At least one shipped title as a lead animator
- Bachelors degree or equivalent formal training in animation
- Experience with outsourcing (particularly mocap data clean-up and cinematics)
- Motion capture acting ability/experience
ANIMATOR (SSTX7001)
Job Description and Responsibilities
We are looking for experienced game animators to work on both new and existing id game properties on PC and next-gen platforms. Bring your vision and passion for animation to some of the most anticipated games in the industry. Responsibilities include:
- Work in a small team of animation professionals on game and cinematic animations using both our key-frame techniques.
- Work with Lead Animator to establish and define animation aesthetic and style of various games.
- Rigging and animating a wide variety of humans and creatures in various styles.
- Collaborate on motion capture shoots.
- Collaborate with designers in solving gameplay problems while maintaining artistic/animation vision.
Requirements
- 2+ years animation experience in video games, with a mix of key-frame and motion capture experience, as well as experience building, rigging, and animating characters - including humans, biped/humanoid creatures and multi-legged creatures; as well as human and creature faces.
- Very solid understanding of animation theory and the principles of animation
- Very solid understanding of Maya
- Demonstrable examples of current and past work, including:
o In-game animation
o Key-frame animation cycles
o Facial animation
o Cinematic direction
- Good organization and time management skills
- A passion for games and gaming.
- Excellent oral and written communication skills.
- Excellent team player with very strong work ethic and cooperative attitude.
- Current knowledge of newest developments in animation software and techniques.
Desired Skills and Pluses
- Currently animator in games industry
- At least one shipped title where credited as animator
- Bachelors degree or equivalent formal training in animation
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