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3D Artist
3D Artist
3D Environment Artist
3D Lightwave Generalist
Artist
Art Director
Art Director
Art Director
CG Pipeline Supervisor
Charcter Artist
Charcter Artist
Character Artist
Concept Artist
Concept/2D Artist
Concept Artist
Effects Atist (Mid/Senior)
Environment Artist
Environment Artist
Environment Artist
Environment Artist
Environment Artist
Environment Artist
Environment Artist
FX Artist
FX Artist
FX Artist (Mid-Senior Levels)
FX Artist (Mid-Senior Levels)
Hard Surface Modeler
Lead Artist/Art Director
Particle FX Artist
Printed Materials Manager (Graphic Artist)
Senior 3D Artist
Senior Environment Artist
Senior Environmental Artist
Storyboard Artist
Sr. VFX Generalist
Technical Artist
Technical Artist
UI Artist
UI Artist
UI Artist/Designer
User Interface Artist
VFX Artist
VFX Supervisor
Environment Artist
Senior Environment Artist (
VFX Artist
Character MODELER
Environment/Props Modelers
Graphic Designer / User Interface Artist
Technical Artist
Texture Artist
Senior Environmental Concept Artist
Lighting Directors
Visual FX Directors
MAYA Generalist {mid & senior level spots are available}
Art Director
Senior Art Director
Lighting Artist
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LEAD ARTIST ¡V ENVIRONMENTS
The ideal candidate would be a very senior well-qualified modeler and team leader with a strong emphasis on realistic environments to join our art team. This person would have the ability to jump between organic and architectural modeling and texturing with ease and be able to match styles and technical specs for the project. The Lead Artist will not only report to the Art Director but also collaborate closely with other team leaders to develop technical and/or artistic solutions for art tasks (such as art production pipelines or style matching).
Responsibilities
- Demonstrate, communicate, and exemplify clear expectations for quality of work, productivity, communication and professionalism to the team ¡V ¡§We do what we say¡¨
- Understand and implement the artistic goals of a given art task
- Work with animators and programmers when necessary to provide game ready assets
- Master the necessary tools and technical methods, understand and define for the other artists the technical constraints of a given art task
- Be highly productive without undue extra effort
- Contribute and guide team members throughout the creative process
- Document and explain the process for junior team members and outsourcing companies
- Problem-solve and present sound ideas to help solve technical or artistic issues related to the creation of assets
- Translate hi-resolution models onto their game-resolution counterparts
¡§Must Have¡¨ Qualifications
- A reel demonstrating outstanding modeling and texturing skill with particular emphasis on environments; other related skills (UI, Graphic, Animation)
- Experience in leading a team of world artist for at least two AAA titles (preferably next)
- Very high skill level of technical skill with Photoshop and 3DS Max (or equivalent) ¡V Expert level preferred
- Very high skill level with lighting (and vertex lighting) and shadow maps
- High skill level with hi-resolution sculpting tool (Zbrush, Mudbox, etc)
- Ability to jump between Modeling/Texturing with ease
- Ability to learn new tools and methods rapidly
- Ability to generate normal maps with mesh, filter, and hi-resolution sculpting techniques
Pluses
- Excel as a team player and strive to maximize team/department performance
- A familiarity with streaming technology and large worlds
- Experience in the management of outsourcers
- Good organizational, communication, and interpersonal skills
- Ability to prioritize one¡¦s own tasks
- At least five years previous game industry experience
- Above average to excellent traditional art skills in several areas (figure drawing, character design, animation, environmental design, special effects, graphic design, etc)
- Demonstrated expertise working with 3DS Max (or Maya) modeling / texturing / lighting tools is required (3DS Max Preferred)
- Proficiency with related software tools
- Ability to work with MaxScript a plus
- Must be responsive to deadlines and work well under pressure
- Ability to mentor less experienced artists
- BFA or equivalent
SENIOR CHARACTER ARTIST
Job Summary
Currently, inXile Entertainment is looking for a seasoned Character Artist for work on an unannounced next-gen console title that uses the Unreal 3 Engine. The Sr. Character Artist will need to have a versatile base of experience from which to draw including character concepts and both low and high poly modeling and texturing. The Sr. Character Artist will work closely with the Art Director and project Leads from inception to final delivery and play a significant role in establishing and maintaining the overall look of the characters in the game.
Responsibilities
- Modeling, texturing and conceptualizing dynamic characters
- Interfacing and working directly with our talented concept artists to ensure consistency between concept and game character assets
- Coordinate the technical and aesthetic processes in order to realize the vision
Requirements
- 3 years or more of professional game development experience
- Shipped titles as a Mid/Senior Character Artist on PC or console (PS3, Xbox360)
- Experience in FPS and/or shooter related games
- Experience developing original IP from conception to completion
- Extensive experience and proficiency with 3DS Max and/or Maya, Zbrush and/or Mudbox and Photoshop
- Recent experience using Unreal 3 tech
- Outstanding traditional character art skills including drawing, design and conceptual art
- Strong 3D modeling and texture mapping abilities
Qualifications
- Solid understanding of next-gen game character development processes, limitations and dependencies
- Excellent communication, time-management and organizational skills
- Task driven, self-motivated, proactive
- Strong interpersonal relationship skills
- Actively accepts and provides direction, works well under deadline pressure
- An enormous passion for games
LIGHTING ARTIST (CWCA2105) - Santa Monica, CA
Job Responsibilities
- Looking for a fulltime lighting artist with extensive knowledge of vertex coloring and vertex lighting in Maya combined with sound knowledge and/or use of advanced lighting techniques in the video game or VFX industries.
- We require a minimum of 3 years credited industry experience, a solid understanding of color theory, familiarity with the interaction of light and complex shading models, ability to work with minimal direction and proactively collaborate with programming staff to achieve mood and art style for game environments.
- This position will require the extensive use of proprietary tools and understanding technical challenges involved when breaking new ground in game development.
- Long time experience in using Maya and creating simple Mel scripts will be a plus.
- Submitted reels should include previous professional work, highlighting the mentioned pre-requisites.
- Please include an exact breakdown of your specific contribution to the material submitted along with a resume featuring references.
- Candidates should expect to take a lighting test in Maya using provided test geometry.
SENIOR ART DIRECTOR (TCOV2104) - Frankfurt, Germany
Job Responsibilities
- Operate at the studio level supervising Art Directors on multiple projects
- Provide direction, mentoring, inspiration and leadership to Art Directors
- Champion exceptionally high but achievable production values
- Facilitate communication and focus
- Coordinate with internal technology directors regarding pipeline and process
- Work with studio executives for continual process improvement
- Show a strong passion for making the highest quality state of the art games
- Contribute innovative and original ideas towards all aspects of game production and development
- Directly responsible for adhering to all company policies and procedures
- Safeguard company assets including source code, art work, tools, game design information and technical know how
- Takes initiative and is willing to expand own horizon
- Additional tasks in the area of a Senior Art Director
- Reports to Executive Management
Requirements
- Deep experience in CGI and video game development
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner
- Capable of balancing a project's creative and visual requirements within schedule and staff limitations
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff
- Passion for making games
Excellent understanding of
- People and process management
- Art direction as it relates to games development
- Strategic allocation of resources for maximum effect
- Color, light, form and function
- Console and PC development processes
- Technology and pipelines
- Potential impact of production-phase change requests on quality, stability and schedule
ART DIRECTOR (TCOV2103) - Frankfurt, Germany
Looking for an experienced Art Director to support, enhance and bring to life the vision of multiple projects and franchises. This is a studio level leadership position. The successful candidate should understand all areas of design and production as it relates to AAA titles on Next Gen platforms. The role of the Art Director is to ensure high quality in the overall product or franchise, covering all areas of the discipline: game play, art, audio and design.
Job Responsibilities
- Champion exceptionally high but achievable production values
- Direct and inspire an art team in the creation of a unified vision while working with the Producer and Development Director to ensure game ready assets adhere to the product vision
- Facilitate communication and focus with artists
- Coordinate with internal technology groups as it relates to pipeline and process along with the Art Leads ensure the timely delivery of art assets
- Review levels, scenes, lighting effects etc. for maximum impact
- Provide creative input, direction and mentoring / support to Art Leads and Artists
- Work with studio executives and department leads for continual process improvement
- Show a strong passion for making the highest quality state of the art games
- Contribute innovative and original ideas towards all aspects of game production and development
- Directly responsible for adhering to all company policies and procedures
- Safeguard company assets including source code, art work, tools, game design information and technical know how
- Takes initiative and is willing to expand own horizon
- Additional tasks in the area of an Art Director
- Reports to Executive Management
Job Requirements
- Credited Art Director on a minimum of 2 shipped titles on a major platform
- 3+ years of gaming industry experience
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner
- Capable of balancing a project's creative and visual requirements within schedule and staff limitations
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff
- Passion for making games
Excellent understanding of
- Art direction as it relates to games development
- Strategic allocation of resources for maximum effect
- Color, light, form and function
- Console and PC development processes
- Technology and pipelines
- Potential impact of production-phase change requests on quality, stability and schedule
- Storytelling and gameplay
MAYA GENERALIST {mid & senior level spots are available} (JGCA2102) - Los Angeles, CA
Job Description
Seeking a senior level Maya Generalist for a major Feature Film production starting immediately. The initial phase of development will include extensive pre-visualization work with a strong likelihood of transitioning onto the shot development work later on in the production.
Qualifications
- 3+ years of experience on feature films or commercials
- Strong generalist skills that include modeling, texturing, lighting and human character animation
- High-level of demonstrated work experience in photo-realistic CG using Maya
- Experience in development and shot production is essential and the ability to work closely with a small senior level team through all phases of production with little direction is required
- A demonstrable ability to complete challenging aesthetic and technical assignments is also required.
VISUAL FX DIRECTORS (JGFL2101) - Gainesville, FL
The VFX Director is responsible for the design and creation of 2D & 3D effect systems, while working with the Designers to determine the nature of the visual effect required by the gameplay, and the Art Director to ensure their visual style matches the rest of the game.
Responsibilities
- Utilizing both commercial and proprietary software tools, oversee the creation of visually stunning 2D & 3D effects within Unreal Engine 3. Effects include Particle Systems, meshes, and Materials to simulate dynamics of explosions, smoke, fire, steam, fog, energy powers, and any physical phenomena.
- Examine game environments and gameplay objects to help determine what visual effects will benefit them
- Collaborate with art and design team to determine the nature of each visual effect, adhering to the requirements of gameplay, performance, and visual style.
- Develop schedules and time estimates for effects tasks, delegating work to assistant visual effect artists where appropriate.
- Perform research to acquire new knowledge necessary to perform assigned tasks.
Skills and Abilities
- Demonstrable proficiency in real-time visual effects design. Experience with Unreal Engine 3 Cascade & Material Editor is a major plus.
- At least 2 years experience in video game or mod development, preferably with role specialized towards visual effects design.
- Expert-level skills in 3D graphics, particle systems, dynamics, shaders / materials and relevant commercial software applications.
- Ability to quickly master new tools and development processes.
- Appreciation and understanding of all-important schedules and milestones.
- Desire to operate within an energetic team-oriented atmosphere.
- Previous management experiences a plus.
- Portfolio samples that show visual fx design ability are required.
LIGHTING DIRECTORS (JGFL2100) - Gainesville, FL
We are looking for someone that is experienced with stylish yet realistic lighting, who can work closely with environmental artists to design & implement in-game lighting in Unreal Engine 3.
Responsibilities
- Strong communication skills
- Use 3D lighting that includes ray-tracing, radiosity, HDRL, lightmaps, and vertex lighting
- Setting up & optimizing lighting on game levels in Unreal Engine 3, while supervising lighting assistants to achieve uniformly high quality.
- Responsible for creating lighting rigs/set-ups for environments
- Responsible for creating technical documents and tutorials for lighting environments and characters.
Skills and Abilities
- At least 3 years experience in video game or mod development, preferably with role specialized in lighting.
- Excellent knowledge of a major 3D software package (Maya, XSI, 3DS Max, etc.)
- Understanding of color theory, good use of line and light, and good core fundamentals of light, form, and shadows
- Passion for video games
SENIOR ENVIRONMENTAL CONCEPT ARTISTS (JGFL2099) - Gainesville, FL
Seeking a senior level Environmental Concept Artist to assist our Art Director in creating environmental concepts, providing a compelling, stylish vision of a gothic sci-fi universe.
Responsibilities
Working with the Art Director to draw & paint 2D images detailing game environments, events, and objects within our universe These artworks are used both to guide internal production, and sometimes for marketing purposes.
Skills and Abilities
- Excellent environmental concept art skills. With an expert eye for perspective, color, lighting, and atmosphere, and the ability to use these skills to portray the mood of your concept.
- Ability to work within a unified creative vision communicated by the Art Director
- Ability to rapidly express style in both line art and color imagery that conveys dramatic mood, composition, and action
- Excellent Traditional Art Skills a MUST
- Familiarity with 2D computer paint packages such as PhotoShop or Painter.
- Effectively produce game background matte paintings.
- 2 years Minimum experience as a 2D Artist in video games or related Industry.
- Portfolio samples that show 2D Environment concept ability are required.
TEXTURE ARTISTS (JGFL2098) - Gainesville, FL
Responsibilities
- Responsible for creating diffuse, bump, displacement, specular maps and special effects as needed for characters and environments
- Use of Unreal Engine 3 to set up and manipulate Materials for in-game use
- Unwrapping and UV-ing geometry
- Modifying UV sets specific for each art asset
- Knowledge of Unreal Engine 3 for viewing work in game
- Work closely with art team, designers, and producers to capture the style and direction of the project
Skills and Abilities
- College education and/or Industry experience is a preferred
- Strong communication skills and attention to detail are a must
- Knowledge of Bodypaint 3D,Deep Paint, Deep UV is a plus
- Experience with Modeling in Maya/Max is a plus
- Knowledge of ZBrush for normal mapping or other mapping tools experience is a plus
- Strong traditional Art skills
- Strong texturing skills that demonstrate photo-material and digital painting for characters, props, and environments
- Portfolio samples that show texturing ability are required.
TECHNICAL ARTISTS (JGFL2097) - Gainesville, FL
Looking for a technical artist to work as a bridge between our art and programming teams. This requires excellent communication skills, strong problem solving skills and a respect for aesthetics. It is the technical artist responsibility to ensure the integration of CG assets in the game engine without sacrificing artistic integrity. The TA is expected to understand how the game mechanics and architecture can affect the creation and implementation of content. He or she will need to compensate for the limitations on artistic content by successfully developing workflows.
Responsibilities
Responsible for researching and developing processes that benefit the art production of the project.
- Responsible for maintaining art production pipeline, including importing & setting up assets properly within Unreal Engine 3
- Creating, maintaining and customizing useful scripts for production
- Responsible for creating proof-of-concept files for animations, art, and effects
- Responsible for creating tutorials for art team and helping them through the technologies and processes.
- Understanding Maya, 3DS Max, and Unreal Engine 3 applications including all pipelines, exporting, and integration processes.
Requirements
- Bachelor's degree in computer science, graphic art, engineering, or equivalent experience.
- 3 years in game development or computer generated art.
- Vast knowledge in Maya/Max
- Knowledge of all art related processes for next-generation games, including: lighting, modeling, texturing/shading, rendering, rigging, skinning, and special effects.
- Experience with using software such as Photoshop, Zbrush, Mudbox, Turtle is a plus
- Knowledge of Unreal Engine 3 is a major plus
- Experience with programming is a plus
- Strong traditional art skills are a plus
- Passion for playing games
GRAPHIC DESIGNER / USER INTERFACE ARTISTS (JGFL2096) - Gainesville, FL
Seeking an experienced Graphic Designer/UI Artist to join our development team. The ideal candidate will have a strong design background in graphic design and is familiar with a broad range of games at the UI level.
Responsibilities
- Designing, developing and maintaining the user interface for a next-generation sci-fi action game
- Working closely with artists, designers and programmers to ensure the user interface is usable, attractive, clear, and implemented to your specifications.
- Handling the graphic design of marketing documents for internal and public display
Skills and Abilities
- Screenshots or mock-ups of screens, dialogs, game interfaces, web designs, or traditional graphic design & layout.
- 2-3 years of professional or related educational experience working as an interface or graphic designer
- Expert Photoshop or Painter skills
- Flash or Director experience preferred, HTML / web design experience a plus
- Thorough understanding of digital/traditional and graphic design skills and techniques
- Thorough understanding of the principles of usability and UI flow
- Ability to conceptualize screens and interfaces based on game design documents
- Good verbal and written communication skills and ability to interact effectively
- A comprehensive knowledge of competitive games, their interfaces & conventions, and industry standards
- Portfolio samples that show UI design ability are required.
ENVIRONMENT/PROPS MODELERS (JGFL2095) - Gainesville, FL
Responsibilities
- Modeling gothic & neo-classical environmental architecture, and sci fi weaponry & equipment.
- Creating high poly models and low-poly versions with normal maps.
- UV mapping of your models.
Skills and Abilities
- Ability to model specifically from concept artwork with exacting detail, under the guidance of an Art Director
- Expect to work in 3DS MAX or Maya, ZBrush, and Unreal Engine 3
- Exceptional talent -- we're looking for the best, brightest, and most ambitious artists to join us!
- Portfolio samples that show modeling ability are required.
CHARACTER MODELER (TMNC2094) - Raleigh, NC
Summary
We're looking for talented modelers with an ability to model detailed high-poly characters for next gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.
Qualifications
- Portfolio pieces showing sense of detailing
- Ability to model clean models from concept art
Preferred Qualifications
- Shipped-title experience
- Experience with 3d Studio Max, Zbrush, or Mudbox
- Familiarity with Unreal Technology art pipeline
- Traditional sculpting background
VFX ARTIST (RWCA2093) - Los Gatos, CA
Looking for a talented VFX Artist. If you like to watch things blow up or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions.
Every day you could be:
- Working in a team environment developing next-generation titles for console and PC.
- Using 3D Studio Max, Maya, XSI or other 3D software.
- Using Photoshop in a Windows-based environment.
- Troubleshooting art assets.
- Creating character powers and weapons, explosive objects and environments.
What we'd like to see
- Two or more years in game development.
- One or more game titles shipped.
- Four or more years 3D Studio Max, Maya, XSI or other 3D software experience with a focus the applicant's specific discipline.
- Four or more years Photoshop experience in a Windows-based environment.
- The ability to communicate art style and vision within the specific discipline.
- Ability to work within a style including a style set by another artist.
- Understanding of techniques for graphical effects, such as multi-pass textures and shaders, character skinning, skeletal animation and HRD.
- Be adept at troubleshooting art assets.
- Mastery of MS Office.
- Traditional art foundation including color theory, lighting and form.
Your portfolio should contain
- Demo reel or Web site demonstrating high-quality art renderings.
- All work shown must be in a final state. Works in progress are acceptable only if the minimum amount of pieces have been satisfied.
- All work should reflect the position that you are applying for.
SENIOR ENVIRONMENT ARTIST (RWCA2092) - Los Gatos, CA
Looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints.
Every day you could be:
- Working in a team environment developing next-gen titles for console and PC.
- Offering high level support and artistic vision to a small group of artists on an ongoing basis.
- Independently researching and developing best-case scenarios for art asset development.
- Dictating art style and vision within the specific disciplines to lead artists and development directors.
- Using 3D Studio Max, Photoshop and proprietary software to create next-gen art assets.
What we'd like to see
- Experience using proprietary editors, software and tools
- Skill at modeling supporting assets with or without concepts and designs.
- Good modeling techniques and practices.
- Solid, efficient UV unwrapping and mapping skills.
- The ability to create custom materials and all associated maps (bump, normal, parallax, spec, etc.) for new or existing assets.
- 3 to 7 years in game development.
- 3 to 9 game titles shipped.
- A strong portfolio, demo reel or Web site that demonstrates high quality art renderings.
- 4 to 6 years of Photoshop experience in a Windows-based environment.
- Ability to work within a style, including a style set by another artist.
- 4-year degree is recommended.
ENVIRONMENT ARTIST (RWCA2091) - Los Gatos, CA
- Looking for a talented Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints.
- Every day you could be:
- Working in a team environment developing next-gen titles for console and PC.
- Offering high-level support and artistic vision to a small group of artists on an ongoing basis.
- Independently researching and developing best-case scenarios for art asset development.
- Dictating art style and vision within the specific discipline upstream to lead artists and development directors.
- Using 3D Studio Max, Photoshop and proprietary software to create next-gen art assets.
What we'd like to see
- Experience using proprietary editors, software and tools.
- Skill at modeling supporting assets with or without concepts/designs with good modeling techniques and practices.
- Solid, efficient UV unwrapping and mapping skills.
- Ability to create custom materials and all associated maps (bump, normal, parallax, spec, etc.) for new or existing assets.
- Two to five years in game development.
- Two to eight game titles shipped.
- Strong portfolio, demo reel or Web site demonstrating high quality art renderings.
- Three to five years of experience with 3D Studio Max, Maya, XSI or other 3D software with a focus on environmental art.
- Three to five years of experience with Photoshop in a Windows-based environment.
- Ability to work within a style, including a style set by another artist.
- Four-year degree recommended.
PRINTED MATERIALS MANAGER (Graphic Artist) (JGCA2088) – Marina Del Rey, CA
Position Summary
- An individual contributor that creates art assets utilized in all areas of marketing
- With guidance, utilizing graphic software applications, designs and produces print-based packaging, advertising and collateral materials including newsletters, direct mail, logos and signage for company products and/or develops designs for web marketing
- As directed, interacts with all levels of the organization
Responsibilities
- Responsible for editing and designing packaging projects, ads, brochures, flyers, and other launch support material
- Ability to work on several projects simultaneously, meet deadlines and track project status
- Must have knowledge of print production
- Strong visual design background to create eye-catching layouts
- Have a structural design background and ability to design both the graphic and structure components of the company’s packaging
Qualifications/Requirements
- Graphic designer with consumer packaging experience - gaming industry experience a plus
- Ability to design and deliver press-ready artwork for product packaging and marketing collateral such as coversheets, disc labels, manuals, advertisements, sales sheets, product catalogs, product mock ups, tradeshow and booth signage
- Must be adaptable, flexible, and accountable in meeting tight deadlines in a fast-paced environment
- Ability to conceptualize and articulate solutions and possess excellent written and verbal communication, and interpersonal skills
- Excellent multi-tasking skills
- Experienced in print design and production applications such as Photoshop, Illustrator, Quark, InDesign, and Mac applications
- Skills in other design programs, Flash, Dreamweaver and HTML/XML/Java a plus
- Traditional art skills in illustration
FX ARTIST (Mid-Senior Levels) (JGWI2087) Middleton, WI
Responsibilities
- Create impressive, new-gen effects utilizing 3d, 2d, and compositing skills in state of the art software
- Collaborate with creative directors and project leads to craft visual effects solutions to gameplay mechanics
- Develop creative direction regarding visual effects in terms of techniques and style
- Work with peers to advise on development, implementation, and optimization of effects
- Craft in-game and pre-rendered visual effects, and specialty post-production work for game cinematics or promotional movies
- Assist with other art tasks as assigned, including light 2d, 3d, or concept tasks where strengths are demonstrated
Qualifications
- 3+ years experience in developing effects on AAA titles for either Playstation, Xbox, or PC
- Demonstrably high proficiency in crafting graphics, basic 3d assets, materials/shaders, and particle systems
- Technically savvy and experienced, able to learn new packages or proprietary tools quickly
- Articulate and able to offer ability to create both science fiction/fantasy and realistic assets effectively
- Passion about and interest in the visual effects field at large
- A strong background in traditional art (drawing, painting and composition) a plus
EFFECTS ARTIST (Mid/Senior) (JSCA2086) Santa Monica, CA
Job Type
- On-site Temporary Contract Employment (full-time)
Contract Duration
- Approximately 3-4 weeks
Job Summary
The Contract Effects Artist will be primarily responsible for creating & developing various effects for the trailer of a AAA game title being released by a high profile publisher.
Requirements
- Minimum of 3 years of games industry experience as a 3D Artist/Effects Artist
- Previous experience with action/combat, photorealistic game titles including cinematics work
- Strong level of proficiency with the latest versions of Houdini and Maya
- Proficient creating particle effects including dust, debris, smoke, shattering glass and explosions
- Ability to hit the ground running with no need for ramp up time
- Accustomed to working in a tight deadline oriented environment
- Can work quickly and accurately in an autonomous fashion
Requirements
- Strong proficiency with Maya, Zbrush, Photoshop and BodyPaint
- Basic Illustration skills
- Good with compositing and matte painting is a plus
SENIOR 3D ARTIST (JSOV2085) Overseas, Crotone, Italy
Job Type
- Temporary, On-site Contract
Contract Duration
- 6-8 months – housing will be covered by the company for the duration of the contract
Job Description
- Candidate must be experienced in Maya and Zbrush packages. Photoshop and BodyPaint are also essentials for development activities.
Requirements
- Strong proficiency with Maya, Zbrush, Photoshop and BodyPaint
- Basic Illustration skills
- Good with compositing and matte painting is a plus
SENIOR ENVIRONMENT ARTIST (SSTX2084) Mesquite, TX
Requirements
- Required Tools: Extensive experience with any major 3D package, Photoshop, Mudbox or Zbrush
- Established experience in environment asset creation using contemporary, real-time rendering methods
- Strong professional portfolio demonstrating excellent core art skills, ability to create in various themes and styles, and experience with required tools
- Demonstration of significant contribution to a shipped videogame title
- Excellent team player with very strong work ethic and cooperative attitude
- Authorized to work in the U.S.
- Good Time Management Skills
Desired Skills and Pluses
- Familiarity with the id Software family of engines, tools and material creation
- Experience with Worldmachine or other procedural terrain generation software
- 5 years + Industry experience
- Console development experience
- Passion for gaming, First Person Shooters in particular
ARTIST (TMTX2083) Houston, TX
Responsibilities
- Knowledge of 3D Studio Max and/or Maya.
- Advanced level skills in Photoshop.
- Advanced level texturing skills.
ENVIRONMENT ARTIST (JGCA2082) Santa Monica, CA
Responsibilities
- Model, texture, and light 3D environments for a state of the art game engine
- Create ultra-realistic texture maps (from scratch if necessary), as well as apply imaginative/atmospheric lighting to environments created
- Model and create rich cityscapes and interior/exterior environments
- Apply imaginative and atmospheric lighting to environments created
- Find efficient pathways for implementing the artistic vision
Qualifications
- Capable of creating any aspect of a 3D game environment including modeling, texturing and lighting of cityscapes, architecture and world objects
- Thorough knowledge of UV-mapping, texture-paging, tiling
- Fluent knowledge of 3D Max and Photoshop
- Excellent lighting skills
- Completed a full-game production cycle with 4+ years of experience
CHARACTER ARTIST (JGCA2081) Santa Monica, CA
Responsibilities
- Solid understanding of both 3D Studio Max & Z-Brush.
- Ability to digitally sculpt/model & texture both High & Low polygon characters
- Ability to create normal maps using both 3D Studio Max & Z-Brush.
- Ability to map characters & paint high quality textures.
- Excellent knowledge of human anatomy.
- Show Attention to Detail.
- Strong artistic, written, and, verbal communication skills.
- Strong interpersonal skills.
- Next-gen experience.
Pluses
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, etc…
- High school diploma or GED required. AA/BFA preferred
FX ARTIST (JGCA2080) Santa Monica, CA
Responsibilities
- Create, texture, animate, and polish a variety of in-game special effects & effects sequences.
- Work together with the lead effects artist and FX team to create amazing next-gen effects.
- Incorporate the feedback from your leads & peers to make requested changes in a positive & constructive way.
- Participate in meetings, reviews, and planning as part of effective communication with the team.
Requirements
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, 3D Particle Systems, and next-gen content creation a plus.
- High school diploma or GED required. AA/BFA preferred.
- Real-time FX background.
ENVIRONMENT ARTIST (JGCA2079) Santa Monica, CA
Responsibilities
- Model, texture, and light 3D environments for a state of the art game engine
- Create ultra-realistic texture maps (from scratch if necessary), as well as apply imaginative/atmospheric lighting to environments created
- Model and create rich cityscapes and interior/exterior environments
- Apply imaginative and atmospheric lighting to environments created
- Find efficient pathways for implementing the artistic vision
Qualifications
- Capable of creating any aspect of a 3D game environment including modeling, texturing and lighting of cityscapes, architecture and world objects
- Thorough knowledge of UV-mapping, texture-paging, tiling
- Fluent knowledge of 3D Max and Photoshop
- Excellent lighting skills
- Completed a full-game production cycle with 4+ years of experience
CHARACTER ARTIST (JGCA2078) Santa Monica, CA
Responsibilities
- Solid understanding of both 3D Studio Max & Z-Brush.
- Ability to digitally sculpt/model & texture both High & Low polygon characters
- Ability to create normal maps using both 3D Studio Max & Z-Brush.
- Ability to map characters & paint high quality textures.
- Excellent knowledge of human anatomy.
- Show Attention to Detail.
- Strong artistic, written, and, verbal communication skills.
- Strong interpersonal skills.
- Next-gen experience.
Pluses
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, etc…
- High school diploma or GED required. AA/BFA preferred
FX ARTIST (JGCA2077) Santa Monica, CA
Responsibilities
- Create, texture, animate, and polish a variety of in-game special effects & effects sequences.
- Work together with the lead effects artist and FX team to create amazing next-gen effects.
- Incorporate the feedback from your leads & peers to make requested changes in a positive & constructive way.
- Participate in meetings, reviews, and planning as part of effective communication with the team.
Requirements
- 3-5+ years experience
- Minimum of at least one shipped title, preferably on PS2/Xbox or both.
- Photoshop, Illustrator, 3DStudio Max, Maya, 3D Particle Systems, and next-gen content creation a plus.
- High school diploma or GED required. AA/BFA preferred.
- Real-time FX background.
SENIOR ENVIRONMENTAL ARTIST (JGIL2076) Champaign, IL
Responsibilities
- Model and texture high-poly environments for a AAA console title
- Model and texture additional props for environments
- Mentor and inspire junior artists
Qualifications
- At least three years of applicable industry experience
- Fluent knowledge of at least one major 3D package
- Fluent knowledge of Photoshop or similar 2D program
- Graphic design/layout or industrial design skills a plus.
- Experience with realtime shaders a plus.
- Lighting skills a plus.
STORYBOARD ARTIST (JSNY2072) White Plains, NY
Job Description
The Storyboard Artist will be responsible for translating the screen story into the visual language of cinema. The Storyboard artist’s role is to translate scripts from print to visual medium that simply and briefly illustrates the film’s key scenes and events, establishes the mood, characters plot, the setting and anything else will help the audience understand the story. Invents and stages action.
Requirements
- Analyze the story/ script
- Interpreting script pages and sequences into visual presentations.
- Developing characters and dramatic action scene by scene.
- Suggesting shooting angles and transitions.
- Incorporating Director’s notes.
- Working quickly to translate story ideas into visual sequences.
- Work closely with Art Director, Head of story and Pre-Production Supervisor to choose the shots and define action.
- Create Storyboards for the scenes assigned.
Qualifications
- Strong drawing skills that suggest character and action
- Understanding of cinematic scene and dramatic structure
- Understanding of character development
- Ability to work collaboratively.
- Minimum 3 years feature film or television experiences and demonstrated success in like position.
- Ability to analyze scenes in written form and translate into visual product.
- Ability to express story and character through drawings-to draw characters that are model and express emotion.
- Ability to invent action and express it through drawing.
Competencies
- Content Expertise & Technical Skills – 5 out of 5 rating which means lots of related experience and highly adept
- Time/Project Management – 3 out of 5 rating which means enough related experience and skill to perform
- Creativity - 5 out of 5 rating which means lots of related experience and highly adept
- Analytical – 4 out of 5 rating which means significant related experience and skills
- Communication - 4 out of 5 rating which means significant related experience and skills
Sr. VFX Generalist (NWCA2071) Santa Monica, CA
Job Description
- Will be responsible for Modeling, Texturing, Lighting and Camera animation for a series of 3 photorealistic car commercials.
Requirements
- 3yrs experience in TV/Film
- Expert knowledge of Maya
Particle FX Artist (NWCA2070) Santa Monica, CA
Job Description
- Will be responsible for creating Particle FX such as dust and debris for a series of 3 photorealistic car commercials.
Requirements
- 5+yrs experience with Particle FX in TV/Film
- Expert knowledge of Maya
- Mel Scripting
Hard Surface Modeler (NWCA2069) Santa Monica, CA
Job Description
- Will be responsible for modeling environments and props for a series of 3 photorealistic car commercials.
Requirements
- 3yrs experience with hard surface modeling in TV/Film
- Expert knowledge of Maya
VFX SUPERVISOR (JSCA2068) Los Angeles
Job Summary
The VFX Supervisor will be working on a feature film that will begin shooting in March ’08 which will contain Western and Asian themes. The world is created from “origami” or “paper” sets and populated with live actors and practical FG elements. The feature contains a top-level cast and considered to be a high-profile project that will require the VFX Supervisor to start immediately, oversee 3 months or prep, 2 months of on-set supervision and an 8-month post-production process.
Requirements
- Minimum of 3 years of professional experience as a VFX Supervisor on large-scale television or feature film productions
- Previous experience with on-set supervision of all visual effects plates as necessary
- Breaking down scripts and reviewing storyboards
- Determining the nature of CG effects, modeling and animation
- Setting up production scheduled and managing timelines and milestones
- Reviewing and approving all CG elements at each stage of development
- Team management expertise that includes teams of up to 20 VFX artists
3D ARTIST (TCCAN2067) London, ON, Canada
Required skills
- Excellent 3D Modeling skills and speed
- Must have the ability to model both hi and low poly
- Experience with the latest texturing and normal mapping techniques
- Deep experience in a known modeling package (Maya/Max/XSI)
- Successful candidates should be able to demonstrate that they can take a concept through to completion (Design->Model->Texture)
Nice to have
- Strong traditional 2D character and/or layout design skills
- Experience with Zbrush and/or Mudbox
- Real time 3D game development experience
- Experience with character rigging
Art applicants are REQUIRED to have a portfolio demonstrating your work, in addition to a resume
- Your portfolio will ideally be electronic (via a website) or CD/DVD - NO VHS tapes
- Shot breakdown explaining what you did in your portfolio is required
- Candidates will also be required to complete a 2 day NON-paid test
3D LIGHTWAVE GENERALIST (JSCA2066) Los Angeles, CA
Job Summary
This position involves working with the Lead Lightwave Artist to light and set camera for animatics. The successful applicant will demonstrate a keen sense of aesthetic. You will also be animating background and secondary characters in Maya. Additional Lightwave generalist skills including modeling, texturing and animation will be utilized.
Requirements
- Minimum of 3 years of production experience or a strong demo reel that demonstrates versatile skills using Lightwave and Maya
- Proficiency in modeling, texturing, lighting and camera animations using Lightwave
- Comfort using Maya in a generalist role as well
- Must have a good eye for camera placement and lighting with a reel that emphasizes a strong understanding for filmmaking
- Production experience with Maya 7.0 and Lightwave 8.3
- Solid demo reel including a shot list that details your contribution to what we see on screen
- Provide the contact information from two industry references
CG PIPELINE SUPERVISOR (JSCA2065) Los Angeles
Location
- Los Angeles, CA
Job Summary
Infrastructure and Pipeline Supervisor needed for animation/visual effects studio. This position involves working with producers, Artists and the IT supervisor to maintain, develop and troubleshoot a pre – existing pipeline in a busy animation and visual effects studio.
Duties & Responsibilities
- Manage pipeline including scripting and integration
- Support workflow including automation and generation of dailies as well as editorial integration
- Develop solutions to production challenges
- Collaborate with production staff to develop solutions for future projects
- Advise producers on software/hardware needs
Qualifications
- Prior experience in 3D animation and/or VFX
- Experience designing and operating distributed render environments
- Proficiency in MEL/Maya scripting
- Strong skill set writing scripts for OS X based Mac
- Knowledge in CONDOR controlled, Windows XP based render environment
- Experience in Python, Perl and other programming languages
Preferred Experience (Pluses)
- Final Cut Pro knowledge is an asset
- Experience with L Script (Lightwave)
- Problem solving and conceptual skills
- Strong interpersonal skills
- Proven ability to meet deadlines and work effectively in a busy production environment
CONCEPT ARTIST (TMCA2064) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Concept Artist.
Requirements
- Outstanding fundamental illustration skills including; composition, perspective, value structure, and color theory
- Strong knowledge of the human figure and anatomy
- Solid knowledge of the properties of light and its interaction with a variety of forms, materials, and textures
- Must be able to rapidly illustrate concepts based on verbal and written direction
- Must be able to work within a broad variety of styles and genres
- Experience creating icon/small pixel art for UI, web, or games
- Experience with Photoshop or Painter
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Avid MMO player
- Previous game development experience
CONCEPT/2D ARTIST (TMCA2063) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a versatile Concept/2D Artist.
Requirements
- Outstanding fundamental illustration skills including; composition, perspective, value structure, and color theory
- Strong knowledge of the human figure and anatomy
- Solid knowledge of the properties of light and its interaction with a variety of forms, materials, and textures
- Must be able to rapidly illustrate concepts based on verbal and written direction
- Must be able to work within a broad variety of styles and genres
- Experience creating icon/small pixel art for UI, web, or games
- Experience with Photoshop or Painter
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Familiarity with comic/superhero art conventions and proportions
- Thorough understanding of the principles of usability and UI flow
- Flash / Director/ Scripting experience
- HTML / web design experience, including modern CSS and AJAX design
ENVIRONMENT ARTIST (TMCA2062) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Environment Artist. This candidate will work closely with the art director and designers to ensure that environments look, perform and play great!
Requirements
- 3+ years of professional 3D artist experience
- 2+ shipped products (games, movies, television)
- Extensive experience with mesh/UV skills with specific focus on environmental assets (architecture/flora/terra)
- Master level texture painting skills
- Master level expertise in 3DS Max, Z-Brush and Photoshop or Painter
- Strong knowledge of 3D art production processes, pipelines, proper building techniques and optimization
- Strong sense of level layout theory, composition, gameplay flow and performance restrictions
- Must be able to work within style established by Art Director
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Modular/Instanced asset construction experience
- Excellent lighting skills
- Strong knowledge of architecture, urban landscapes and industrial design
- Avid MMO player
CHARACTER ARTIST (TMCA2061) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Character
Requirements
- 4+ years of professional 3D artist experience.
- Min. 2 shipped products (games, movies, television)
- Extensive experience with mesh/UV skills, with specific focus on characters/creatures
- Master Texture Painter
- Solid understanding of 3D Art production processes/pipelines.
- Master level expertise in 3DstudioMax 7, Z-Brush, and Photoshop or Painter.
- Mature, positive individual with ability to approach art development with objectivity.
- Must be able to work within style established by Art Director
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Familiarity with comic/superhero art conventions and proportions
- Avid MMO player
TECHNICAL ARTIST (TMCA2060) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Technical Artist. Also, this candidate will have the vision and experience to help build and tune a state-of-the-art graphics pipeline and act as a liaison between the artists and programmers.
Requirements
- 3+ years of industry experience
- 2+ published titles
- Experience with art-development pipelines and potential bottlenecks
- Ability to create clear and concise documentation for tools, scripts, and applications
- Experience with Max Script, MEL, C/C++ or other programming languages
- Strong knowledge of current 3D graphics techniques
- 3DS Max experience
- Strong knowledge of particle systems, animation systems, level editors, lighting and dynamics
- Strong technical problem solving skills
- Ability to understand technical limits dictated by programming staff or project leads
- Excellent communication and team skills
- Must be self-motivated and have a strong work ethic
- Must possess a passion for creating and playing video games
Preferred Qualifications
- Avid MMO player
UI ARTIST (TMCA2059) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Graphic/User Interface Artist. A strong design background in design and familiarity with a broad range of games at the UI level is required. This candidate will work closely with artists, designers and programmers to ensure the user interface is usable, attractive, clear, and efficient.
Required Qualifications
- 2-3 years of professional or related educational experience working as an interface or graphic designer in computer gaming or a related field
- Mastery of Photoshop or Painter
- Superb digital/traditional and graphic design skills and techniques
- Thorough understanding of the principles of usability and UI flow
- Ability to conceptualize screens and interfaces based on game design documents
- Good verbal and written communication skills and ability to interact effectively
- A comprehensive knowledge of competitive products, their interfaces, conventions, and industry standards
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
Preferred Qualifications
- Avid MMO player
- Previous game industry experience, relevant undergraduate degree and/or equivalent experience preferred
- Prior usability testing experience
- Familiarity with 3DS Max
- Flash / Director experience
- Scripting experience
- HTML / web design experience, including modern CSS and AJAX design
VFX ARTIST (TMCA2058) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional VFX Artist.
This individual will be primarily responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and software. These art assets include particle systems, meshes, textures, and animations.
Required Qualifications
- 2+ years of professional VFX work for games
- 2+ shipped products (games, movies, television)
- Extensive experience with mesh/UV skills with specific focus on particle effects, animation and physics objects
- Expertise in 3DS Max and Photoshop or Painter
- Creative, proactive problem solver
- Strong attention to detail
- Must be able to work within style established by Art Director
- Excellent communication and team skills including ability to communicate effectively with both artists and programmers
- Self-motivated, with a strong work ethic
Preferred Qualifications
- Avid MMO player
- Excellent lighting skills
- Basic animation skills in 3DS Max
TECHNICAL ARTIST (LBSCA2057) Mountain View
Responsibilities / Scope
As a Technical Artist, you will be a member of an art staff involved in the creation of next-generation console games. Responsibilities for this position include, but are not limited to:
- Create low- and high-polygon environment objects, characters, and other models based on art direction and gameplay requirements
- Create and modify custom scripts for the art team
- Understand and maintain production pipeline and workflow
- Develop real-time CG shaders for visual effects
- Design and create particle effects
- Document technical aspects of tools and production pipeline
- Provide technical support for the art team
- Develop art production tools in conjunction with the programmers
Required Qualifications
- Bachelor’s degree in Fine Arts or related work experience
- 3 years experience within the gaming industry
- Familiarity with scripting languages (e.g. Perl, Python, MelScript, MaxScript, PHP, DOS Batch scripting)
- Excellent knowledge of various game development tools (e.g. Maya, Photoshop, custom tools, including rigging and weighting)
- Familiarity with game development life cycle and design process from concept to delivery
- Excellent work ethic with strong written and verbal communication skills
- Ability to work independently and in team environment
Desired Qualifications
- Advanced degree in Fine Arts
- Understanding of animation principles and 3D character animation
- Strong desire to create exceptional games
UI ARTIST/DESIGNER (SSTX2056)
Job Description
Looking for a User Interface Artist/Designer with extensive experience in user interface design. You must be able to conceptualize, design and create intuitive and high-quality application based UI elements in both static and animated formats.
Requirements
- 3-5 Years of UI design and art creation experience including extensive experience with Photoshop, Illustrator (or other design software), and 2D animation systems like Flash or After Effects.
- Ability to conceptualize and create both static and dynamic/animated UI elements.
- Strong skills at every level of UI creation from concept and design to art creation.
- Strong understanding and sense of layout, composition, color, typography, and compression.
- A Passion for Games and Gaming.
- Excellent Oral and Written communication skills.
- Demonstrable and substantial examples of current and past work.
- Good Organization and Time Management Skills.
Desired Skills and Pluses
- Familiarity and understanding of basic web programming including HTML, Java, PHP and other similar technologies.
- Excellent team player with very strong work ethic and an entrepreneurial attitude.
- Creative vision.
ENVIRONMENT ARTIST (SSTX2055)
Job Description and Responsibilities
Seeking a talented 3D environmental artist. The ideal candidate should have experience with the full range of Next-Gen asset creation, from high resolution and low polygon modeling, to UV and multi-pass texture creation. Applicants should be able to demonstrate comfort with a broad variety of environments and an ability to adapt to new and evolving toolsets. This job is ground zero for some of the most exciting technology development happening in the industry today.
Responsibilities will include creating models, textures and major set pieces, governed by concept art and the needs of the project.
Requirements
- Required Tools: Extensive experience with any major 3D package, Photoshop, Mudbox or Zbrush
- Established experience in environment asset creation using contemporary, real-time rendering methods
- Strong professional portfolio demonstrating excellent core art skills, ability to create in various themes and styles, and experience with required tools
- Demonstration of significant contribution to a shipped videogame title
- Excellent team player with very strong work ethic and cooperative attitude
- Authorized to work in the U.S.
- Good Time Management Skills
Desired Skills and Pluses
- Experience with Worldmachine or other procedural terrain generation software
- 5 years + Industry experience
- Console development experience
- Passion for gaming, First Person Shooters in particular
CONCEPT ARTIST (SSTX2054)
Responsibilities
We are looking for an exceptional Concept Artist to come on board and assume the duties of the current Art Director creating amazing concept art. You will be creating weapons, items and vehicles among many other things (character work as well). We are looking for candidates with proven ability in the sci-fi genre.
LEAD ARTIST/ART DIRECTOR (JGMA2053)
Responsibilities
- Schedule and delegate the creation and maintenance of art assets to the team's artists as required by the Production staff.
- Verify that art assets are completed on schedule and meet the requirements of the target platform
- Work closely with design, production and code departments to help define visual style and fulfill art production requirements
- Work with producers to find creative solutions when problems arise, evaluate feature, schedule, and resource trade-offs, and make informed, long-term recommendations
- Develop, master and maintain knowledge of the development tools and processes, target platform requirements, and competitive products
- Understand advantages and limitations of target hardware and develop strategies for maximizing platform performance
- Maintain familiarity with other in-house development efforts to encourage the collaborative use of existing technology whenever possible
- Provide on-going training and support to art team on utilized software tools;
- Assist in the development of concept materials and production designs as required
- Participate in the selection and supervision of Artists, both internally and externally, as needed and as required.
Requirements
- Excellent fine art skills with broad knowledge of illustration, art design, and animation, with the ability to imitate and adapt to the unique artistic styles of different licenses and games
- Experience with technical art creation using a high end 3D art package: Maya, 3DSMax or other 3D packages
- Experience using standard production software. Adobe Photoshop, Microsoft Office, Microsoft Project, and additional 2D packages
- Minimum of four games shipped with at least 1 game shipped in a lead capacity
- Strong problem solving and effective oral and written communications skills
- Demonstrated leadership, management and organizational skills
ART DIRECTOR (SSWA2052)
Position Responsibilities
- Define, articulate, and execute the artistic vision for the game, setting and maintaining the standard for visual quality.
- Lead a team of artists to push the boundaries of visual quality utilizing next-gen technology and practices.
- Represent the art team's perspective on development issues, tool requirements, etc.
- Active role in art recruiting by finding and hiring qualified candidates.
- Mentor to junior artists.
Position Requirements
- 4-year degree or equivalent experience
- Past experience as a 3D artist working on AAA titles.
- Past experience in a lead or director position working on AAA titles.
- Solid understanding of video game art, development practices and game engines.
- Deep understanding of 3d modeling packages and Photoshop (Max preferred).
- Excellent time managment and organizational skills.
- Excellent problem-solving skills.
ENVIRONMENT ARTIST (SSWA2051)
Position Responsibilities
- Working in a team environment developing AAA titles for console and PC platforms.
- Creation of high-quality environment assets (Modeling, UV'ing, Texturing) from concept art and/or reference photos.
- Working closely with the other artists and designers to concept, create, and light visually compelling, ga.
- Proven ability to create assets and environments from concept art and/or reference photos.
Position Requirements
- Keen eye for lighting, detail, structure, and style.
- Past experience as an artist working on AAA titles.
- Solid understanding of video game art, development practices and game engines.
- Deep understanding of 3d modeling packages and Photoshop (Max preferred).
- Previous experience with Unreal Engine preferred
- Excellent time management and organizational skills.
- Excellent problem-solving skills.
3D ARTIST (SSWA2050)
Position Responsibilities
- Working in a team environment developing AAA titles for console and PC platforms.
- Creation of high-quality environment assets (Modeling, UV'ing, Texturing) from concept art and/or reference photos.
- Proven ability to create assets and environments from concept art and/or reference photos.
Position Requirements
- Keen eye for lighting, detail, structure, and style.
- Past experience as an artist working on AAA titles.
- Solid understanding of video game art, development practices and game engines.
- Deep understanding of 3d modeling packages and Photoshop (Max preferred).
- Previous experience with Unreal Engine preferred
- Excellent time management and organizational skills.
- Excellent problem-solving skills.
ENVIRONMENT ARTIST (JGWI2049)
Job duties include
- Develop 3D prop and modular environment models from concept thru production
- Develop textures and skins for models
- Assist with other art tasks as assigned
Qualifications
- 2+ years experience in developing prop and modular environment models, textures, and skins or Mod community experience with a substantial 2d and 3d portfolio
- Ability to construct and elaborate on environments and objects based on key reference or concepts
o Buildings, terrain, interiors, weapons, etc.
o Ability to model a designer’s schematic into a robust, populated environment
- Experience working with multi-pass shader effects
o diffuse maps, specular maps, bump maps, normal maps, etc
- Experienced with managing polygon count and texture budgets
- Solid traditional art skills
- Good people skills and the ability to excel in a creative and positive manner
o Ability to work well with the Sr. Artists and designers and meet functional, technical, and aesthetic goals.
o Ability to work with designer and other artists on all aspects of 3D environment content ranging from modeling and texturing to exporting the asset into the game.
- Knowledgeable in Maya, 3DSMax, or similar tools for high and low poly modeling
- Proficient in Photoshop / Experience with Zbrush and/or Mudbox
- Experience with Doom 3 Editor, Unreal Editor, or similar tools
- Portfolio showing multiple samples of models/textures assembled as a scene
o Models should include high poly, low poly, and all texture passes (including normal maps)
The ideal candidate will also have
- Experience working on next-gen projects in the videogame industry
- Per pixel lighting experience, and thorough understanding of performance optimization a plus.
- Shader writing experience
- Experience working on AAA, shipped titles as a 3D artist
- Strong understanding of architecture a plus
- Vehicle/character modeling experience
- Concept design/illustration including lighting or color keys
- Experience with atmosphere, detail t1exturing, and skyboxes/skydomes
FX ARTIST (Mid-Senior Levels) (JGWI2048)
Responsibilities
- Create impressive, new-gen effects utilizing 3d, 2d, and compositing skills in state of the art software
- Collaborate with creative directors and project leads to craft visual effects solutions to gameplay mechanics
- Develop creative direction regarding visual effects in terms of techniques and style
- Work with peers to advise on development, implementation, and optimization of effects
- Craft in-game and pre-rendered visual effects, and specialty post-production work for game cinematics or promotional movies
- Assist with other art tasks as assigned, including light 2d, 3d, or concept tasks where strengths are demonstrated
- Assist Software at large stay current with new-gen technologies
Qualifications
- 3+ years experience in developing effects on AAA titles for either Playstation, Xbox, or PC
- Demonstrably high proficiency in crafting graphics, basic 3d assets, materials/shaders, and particle systems
- Technically savvy and experienced, able to learn new packages or proprietary tools quickly
- Articulate and able to offer ability to create both science fiction/fantasy and realistic assets effectively
- Passion about and interest in the visual effects field at large
- A strong background in traditional art (drawing, painting and composition) a plus
UI ARTIST (JGWI2047)
Responsibilities
- Develop menus and graphical user interfaces from concept thru production.
- Work with programmers and artists to transition concepts to production art.
- Work with programmers to troubleshoot and fix errors.
- Come work with us on our exciting new titles! We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; an outstanding compensation and benefits package; a fun, team environment; impressively affordable living, and an exceptional quality of life!
Qualifications
- Strong experience in designing and producing graphical user interfaces & menus
- Experience with developing layout of overall UI display (HUD)
- Experience creating all UI elements (icons, buttons, toggles, sliders, etc.)
- Experience developing multi-platform user interfaces
- Work experience in the videogames industry as a UI artist
- Worked on at least 1 shipped title
- Strong graphics design background
- Highly knowledgeable in 3D Studio Max, Photoshop, and Illustrator
- Experience designing and producing composite menus
- Knowledge of HTML and/or XML
Preferred Qualifications
- Experience with Flash and swift3D
- Experience with Maya.
- Experience with ActionScript
ENVIRONMENT ARTIST (SSCA2046)
In a nutshell, this position is responsible for creating the worlds where our games occurs. This would include building, texturing, surfacing, and placing geometry in the game environment, based on the designer’s maps. This position allows for fantastic creative ideas, so bring them with you!
Responsibilities
- The following is a laundry list of essential duties and responsibilities- this is just the tip of the iceberg folks … and you know what they say about icebergs…
- Design environment assets.
- Model natural and architectural geometry.
- Place individual assets in a game environment.
- Set up uvs for environment objects.
- Create textures using both 3d paint and traditional texture painting techniques.
- Generate normal maps with mesh, filter, and Zbrush techniques.
- Create and applies complex shaders.
- Establish world lighting schemes.
- Collaborate with design and technology for problem-solving.
- Work effectively across a diverse variety of artistic styles.
Qualifications or Desired Skills (mad skillz that is):
- Bachelors Degree (B. A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
- Demonstrated skills with Maya and Photoshop required.
- Knowledge of Zbrush or Mudbox is a plus.
ART DIRECTOR (SSOR2045)
Summary
Supervises the art team of a leading-edge studio and establishes the direction/supervises the creation of visual content in game software. This person holds and is able to communicate the vision for the overall visual flow and in doing so is accountable for the quality of art across projects in the studio.
Reporting to the Studio Head, the Art Director works in partnership with the studio’s Design Director, Technical Director and the project's Producer to manage the art vision of projects ensuring they are of the highest possible industry standards.
Duties and Responsibilities
- In collaboration with the Studio Head, project Art Leads and projects Producer, establish the visual content/art vision for each project and, as required, maintain and refine the art content during each stage of production to ensure the highest standards achievable.
- Takes an active role in planning of projects, authoring/maintaining style guides, gathering reference material and commissioning concept illustrations.
- Defines and plans the scope of work with the Development Manager and Producer in addition to techniques used to ensure the delivery of AAA quality art.
- Regularly reviews, provides feedback and works with Producer to approve the art content being built.
- Reliably specs out new projects and ensures the Art team has the number of resources and time needed to deliver.
- Conducts final approval/sign-off on Art Bible & Style Guide.
- Creates and maintains estimates and schedules (during pitch process and early stages of game development) until process is taken on by Producer and Leads.
- Works with the Studio Head, Technical Director, Design Director, Development Manager and Producer on a regular basis to ensure that product vision and quality benchmarks are being met in addition to studio resource allocation, project planning and management.
- Provides mentorship, coaching and performance management of lead artists on a game team as well as team members in collaboration with the Lead Artists. Compels the art team to think beyond their known skills and techniques to allow for growth and visual improvement.
- Coordinates with other Directors for annual studio business plan and action items to achieve those goals.
- Submits weekly reports regarding the status of the art department’s progress on the project.
- As required, assists Art Leads and individual artists on specific tasks to ensure successful visual flow.
- In collaboration with project Producers, Art Leads and the HR Manager, conducts performance reviews for art staff.
- Plans and approves the artistic design of projects
- Influences others (cross functionally) to ensure department goals are met
- Demonstrates strong leadership in the development of all employees
- Establishes and standardizes art team best practices;
- Delivers internal presentations on art practices and methods;
- Ensures knowledge and asset sharing between teams;
- Reviews new hires
Skills and Qualifications
- Minimum of 5 years in the games industry or equivalent work experience;
- Proven experience managing large and diverse teams (minimum two years experience).
- Exceptional level of competence in at least one field of game art, including experience with techniques and software packages associated with that field. Additionally, a working understanding of other sub-disciplines is required. Fields include, but are not limited to: Concept Design, Graphic Design, Animation, Environment Modeling, Character Modeling, Texturing, Rigging & Lighting
Knowledge, Skills and Abilities
- A capacity to produce finished art of exceptional quality
- The ability to work effectively with no guidance
- Ability to take initiative and explore solutions to problems
- Excellent written and verbal communication skills
- Excellent problem solving and interpersonal skills
- Solution-oriented
ART DIRECTOR (SSTX2044)
Details
- Enjoy mentoring artists to create world class art content
- Motivate and lead a team of artists through all the stages of development
- Have 5+ years game industry experience with shipped games, leadership experience and tangible proof of your tremendous capabilities.
- Be comfortable collaborating with a team of leads in all aspects of the creative process.
- Come equipped with an understanding of bleeding edge art techniques.
USER INTERFACE ARTIST (SSCA2043)
Job Summary
Responsible for design mock ups and graphics for user-friendly and innovative video game interfaces. The ideal candidate will have experience in the games industry designing UI for in-game HUDs as well as front-end menu flow. He or she will have a strong sense of interaction between the player/user and the menu system, a good eye for design, and the ability to prototype quickly.
Responsibilities will include
- Helping to define user interfaces and HUD concepts for next generation as well as current game platforms (console and handheld).
- Developing high level and/or detailed storyboards, mockups and prototypes to effectively communicate interaction and design ideas.
- Gauge the usability of current UI systems in games, and make constructive suggestions to improve usability.
Requirements
- Academic background in graphic arts / design (BFA in New Media, Graphic Design or equivalent games industry experience).
- Demonstrated experience in designing usable game interfaces / flash interface menus / DVD menus.
- Strong Understanding of Photoshop, Illustrator, Flash. Working knowledge of Promotion, Maya, and XML is a plus.
- Solid visual design sense with ability to draw and communicate visually.
- Excellent communication and teamwork skills, ability to think outside of the box.
- Strong technical understanding of game platform limitations (Alpha, Bit depth, Palettes)
3D ENVIRONMENT ARTIST (SSCA2042)
We are seeking 3D Artist, well versed in Maya or 3DSMax, specializing in environments. The right candidate has exceptional art skills, and a burning desire to create awesome games as part of a hardworking, dedicated team. Reports to Studio Art Director.
Responsibilities
- We are seeking a dynamic team player to work on current and next generation projects.
- Candidate should be able to follow direction from the Art Director and client in order to create environments that creatively, and artfully flesh out the game world.
- You should also feel comfortable scheduling the work assigned to you and meeting those timelines.
Requirements
- Professional 3D Experience with shipped titles on PS2, Xbox, Gamecube, or PSP;
- Strong 3D environment creation skills;
- Passion for and knowledge of video games;
- Extensive knowledge of Maya and related software tools a major plus.
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