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Animator
Character Artist
Concept Artist
Concept/2D Artist
Director of Mobile Marketing
Environment Artist
Game Engineer
Graphics Programmer
Graphics Programmer (S.E. IV)
Lead Programmer
Java Server Programmer
Jr. Software Engineer
Marketing Manager
Mission Designer
Powers Designer
Producer
Senior Console Engineer
Senior Game Designer
Senior Game Designer
Senior Game Designer
Senior Game Designer
Senior Programmer
Server Engineer
Software Engineer
Sr. Graphics Programmer
Sr. Software Engineer
Systems Designer
Technical Artist
Technical Artist
Technical Director
Tools Programmer (S.E. III)
UI Artist
VFX Artist
World Designer
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SF Bay - LA - OC - SD
SF Bay Area
TECHNICAL DIRECTOR (SSCA1112) – San Mateo, CA
Major Responsibilities
- Collaborate with senior members of the development organization to drive and implement the technology roadmap for the game.
- Interact with other departments such as Game Design, Game Ops, Marketing and QA to evolve and integrate company-wide technical strategy.
- Work with senior management to plan short and long-range technology initiatives
- Anticipate significant system and industry changes, presenting information and analysis to facilitate a proactive approach to problems and opportunities.
- Be responsible for aligning the technology vision with business needs and growth. Play a leadership role on key build-versus-buy technology decisions.
- Analyze production pipeline with Art, Design and Audio to maximize efficient workflow.
- Maintain technical design documents using internal Wiki system.
Qualifications
- 10+ years of work experience in software and/or video game development.
- 5+ years experience in a Lead Programmer position on several AAA shipped titles required
- Experience in several programming environments and commercial applications associated with game development (MS Studio, Perforce, Word, Excel, Wiki, etc.)
- Advanced C++ and Python expertise
- 3D graphics API expertise. Highly proficient in advanced math and 3D math.
- Proven record in developing stable, scalable and innovative game products.
- Superior analytical, problem-solving, project management and leadership abilities.
- Proven experience in managing a programming team and utilizing programmers with specific skills on tasks that maximize their productivity
- Bachelor's degree in Computer Science or equivalent required. Advanced degree strongly desired.
- Strong organizational and planning skills, excellent written/verbal presentation and listening skills, and the ability to present complex technical information in a clear and concise manner to a variety of audiences, including non-technical ones.
- Excellent attention to detail and commitment to quality.
- Must be a team player with the ability to thrive in a dynamic, fast paced startup environment.
- A genuine passion for gaming in general and MMO’s in particular.
TOOLS PROGRAMMER (S.E. III) (SSCA1111) – San Mateo, CA
Responsibilities
- Work with the Lead Programmer and Producer to create technical design documents and define your schedule
- Support & expand existing tools to enhance the overall efficiency of development processes.
- Create tools that interface with middleware including scripts and plug-ins.
- Create in-game code related to tools and middleware support.
- Build efficient, well-architected systems and tools to present a consistent game development environment.
- Collaborate with engineers, designers and animators to optimize the asset creation workflow.
- Write, document and test code to implement the tools for development
- Contribute to the ongoing evolution of the software development process
Qualifications
- 4 year degree in computer science or equivalent
- 4+ years experience programming games and/or Windows applications
- Strong C++ required, C# and Python experience a plus
- MySQL experience a plus
- Experience in developing for .NET framework
- Clear understanding of software engineering design patterns
- Experience with Windows API
- Experience writing Dialog, SDI, and MDI applications
- Experience with STL, and MFC
- Knowledge of XML and other file formats
- Strong GUI design skills
- Experience with two or more programming environments
- Experience with all tools typically needed in a game project
- Own a computer and have personal projects as a hobbyist
- Be up-to-date with the latest technologies in game development
- Take responsibility for one or more major components
- Schedule, design, implement, document, and debug your code
- Be a resource for and mentor junior programmers
GRAPHICS PROGRAMMER (S.E. IV) (SSCA1110) – San Mateo, CA
Responsibilities
- Work with the Lead Programmer and Producer to create technical design documents and define your schedule
- Utilize & expand upon existing technology to enhance game rendering engines.
- Collaborate with senior members of the Engineering team to drive and implement the technology for the game.
- Work with our technical artists to integrate technology and art together into the gameplay experience.
- Maximize processing performance and support the latest and most efficient techniques.
- Write, document and test code for graphics development
- Contribute to the ongoing evolution of the software development process
Qualifications
- 6+ years experience in the games industry as a programmer
- 3+ years focused experience on graphics programming
- Strong C++ required, Python experience a plus
- Broad experience with DirectX 9.0 3D API
- Experience with vertex shaders using VS 1.1 through 3.0
- Experience with writing pixel shaders with HLSL using PS 1.1 through 3.0
- Strong 3D math skills
- Knowledge of 3D art pipelines
- Experience with animation systems
- Experience in all aspects of graphics performance optimization
- Familiarity with all game engine software components
- Experience with coding at least two major engine components
- Knowledgeable in two or more programming environments
- Experience with all tools typically needed in a game project
- Own a computer and have personal projects as a hobbyist
- Be up to date with the latest technologies in game development
- Schedule, design, implement, document, and debug your code
- Be a resource for and mentor mid-level and junior programmers
SENIOR GAME DESIGNER (SSCA3060) – San Francisco, CA
Responsibilities
- Leading game design is the key area of responsibility, though you may also be asked to act as team leader and spearhead project management.
- Act as creative consultant on game projects, helping the Creative Director guide the creative direction and development requirements on internal and external game projects.
- Drive prototyping, mechanics, dynamics (meta elements) and aesthetics of projects assigned to you.
- Ensure the delivery of quality design documentation on all internal and external game projects.
- Contribute to brand definition efforts including character bibles, scripted story segments and other narrative aspects of branded content.
- Source ideas and draft proposals consisting of concept docs, development plans, product plans, and schedules.
- Understand and contribute to overall company goals and sales/marketing requirements advising on portfolio direction and new game ideas and inventing and sourcing from third parties the best games to serve our target consumers.
- Mentor game designers across the company as well as externally, and offer guidelines for all written game design documents including functional and asset specifications, ensuring the delivery of quality design documentation on all internal and external game projects.
Requirements
- Must showcase strengths in imagination and creativity.
- Excellent analytical, facilitation and organizational skills required.
- 4-7 years of game design experience.
- Experience managing and mentoring junior designers.
- Demonstrated ability to be self-motivated- meeting deadlines is required.
- Demonstrated ability to work well with Art, Marketing, and Engineering staff to efficiently deliver the best games while meeting the goals and requirements of each of those teams.
- Proven success in previous creative endeavors.
- Commitment to craftsmanship.
- Strong written and verbal English communication skills essential.
- College degree strongly preferred, but not required.
- Must have current US work authorization.
Preferred
- A good sense of humor.
- Knowledge of the casual games industry.
- Experience with non-casual game design (including online worlds, multiplayer, community game-play).
DIRECTOR OF MOBILE MARKETING (TCCA6009) – San Francisco Area (San Mateo, CA))
Position Summary
The Director of Marketing is a senior consumer mobile marketing executive who will lead and manage all elements of both inbound and outbound marketing, including direct to consumer mobile marketing, strategic marketing, branding, product marketing, content programming, community management, and PR/communications.
Responsibilities
- Build mobile traffic to our service in creative viral low cost ways - we are not just buying traffic so you must be able to cost efficiently build traffic to our consumer service
- Develop creative and effective lead generation campaigns that integrate mobile, online, email, web, SEO, affiliate, and viral marketing activities
- Improve awareness through targeted PR and viral advertising activities
- Maintain company product positioning, branding, brand messaging, and look and feel of the service
- Maintain a picture or image of who our customer is and how and what we need to do to successfully get them to our site and then buy premium services from us
- Manage any outside services such at PR, branding, communication services
- Work closely with the CEO, President, and the rest of the company to implement overall company mobile marketing strategies
- Manage all service content programming and mobile user community and marketing e-mail communication to the user base
- Manage all outbound messaging
- Manage market and audience research and translate insights into strategy and tactics
- Drive creative development and iterations
- Develop strategic promotions and viral marketing programs for Mobile that drive acquisition and retention
- Participate in industry events, forums, groups, and activities
Requirements
- Bachelor's degree required and MBA preferred
- Five years of Director or VP Marketing experience in a consumer online company or consumer product company
- 2+ years experience at high-traffic, consumer facing mobile or online, brand-name company
- Strong experience in mobile and online virtual marketing and brand building
- Mobile content entertainment marketing experience
- Looking for candidates who are focused more on mobile marketing and less on the product
- Video game marketing experience a plus
- Ability to target and understand the 16-35 female demographic
- Successful track record building mobile web traffic or consumer internet traffic
- Smart, creative, dynamic, and high energy person
- Past experience building a marketing team and all aspects of the marketing department from the ground up
- Excellent PowerPoint/Excel/Word skills
- Ability to multitask and deliver on aggressive timelines
- Results-oriented with demonstrated leadership skills
- Variety of media experience primarily in the mobile and online entertainment environments
- Expertise in analyzing data, trends, events
- Good sense of humor, positive attitude, and proven dedication.
- Enjoy working in small teams at small companies where you personally build something from nothing very fast
MARKETING MANAGER (SSCA6005) – San Francisco, CA
Job Description
The Marketing Manager is a dynamic individual with excellent interpersonal skills who is looking to develop, communicate and implement key marketing initiatives throughout the organization. The marketing manager will develop programs to support new game launches, communicate to our current users, and drive traffic to our site. This position is ideal for the candidate looking to take on more responsibility and career advancement. You will report to the Senior Director of Marketing.
Responsibilities
- Drive traffic and revenue for our site and new game launches by managing and implementing several key marketing programs (newsletters, affiliates, partners, advertisers, etc.)
- Conduct analysis on our customer segments to determine key drivers for Customer Lifetime Value (from acquisition to retention across all types of customer contact (newsletter, community communication, etc.)
- Conduct analysis on our marketing programs to determine success based on ROI and customer lifetime value.
- Drive marketing strategy/initiatives based on current marketing programs and tests.
- Trouble-shoot existing report discrepancies and database inaccuracies as you will be a liaison between IT/Operations, Engineering and Marketing.
Requirements
- 4-7 years of marketing experience.
- Hands-on online marketing experience or a high interest in learning how to manage and track marketing campaigns (work with affiliates, SEM, partnerships, media buys, newsletters, direct email/mail, and managing & tracking of promotions and discounts).
- Proven ability to manage and drive marketing campaigns.
- Strong analytical skills; experience with Microsoft Excel and/or Access, and familiarity with other productivity applications. Ability to code in SQL preferred but not necessary.
- Detail-oriented with strong project and people management skills and a high sense of accountability and integrity.
- Organized self starter with a can-do attitude and an entrepreneurial spirit.
- Results driven with strong analytical skills.
- Four year college degree with strong computer skills.
Preferred
- Consumer-facing products background
- Experience in the games industry
JAVA SERVER PROGRAMMER (TCCA1090) San Jose, CA
Job Summary
The Java Server Programmer will work to create architecture and server game code for a new MMO with an audience of several million existing users. Duties will include (but are not limited to):
- Artificial Intelligence for combatants, including pathfinding.
- Other game logic, including actor classes for manipulating objects, switches, and special monster abilities.
- Player records (autosaves, player information, etc.).
- Server search, filter, and listing for players when accessing worlds.
- Other game logic, including optimization and security.
- Continued evolution of the game with new features and refinements after Launch.
Skills & Experience
- 4+ years of experience with Java and server code, preferably with at least one MMO product
- Familiarity with PHP and/or Flash development are big pluses.
- Participated through the development and release of at least one MMO, preferably involved with the design of the server architecture used by that MMO.
- Communicates well with other programmers and designers
- Schedules own development efforts and keeps actual development on schedule
- Frequent MMO Player
- Passion for building games
SENIOR CONSOLE ENGINEER (LBSCA1089) Emeryville, CA
The Senior Console Engineer is responsible for quality and innovation for a projects technology from start to finish. Using C, the Senior Console Engineer will develop graphic, audio and/or game play code for console platforms, including Nintendo Wii, DS, XBox 360 or Sony PSP.
Responsibilities
- Plan and design large engineering systems for game applications
- Maintain the project code base including version control
- Document code through comments and additional materials
- Design & Develop tools that may be required during production of a game product
- Participate in design discussions & other meetings with team leads
- Contribute to TDD creation, engine design & scheduling with the Lead Engineer
- Mentor Software Engineers
- Diagnose bugs within, and related to, game or larger systems
- Work directly with Lead Software Engineer on overall code architecture
- Communicate with other engineers to ensure smooth interfacing of other systems
- Create limited test cases and test suites
- Contribute to QA docs
Required
- Proficient in C/C++
- Understanding of intermediate to advanced concepts of operating systems, compilers, and computer architecture
- Passion for playing and creating fun games
- Good organizational skills
- Demonstrable problem solving abilities
- Strong math skills including trigonometry and linear algebra
- Ability to verify legal eligibility to work in the USA
- 2D/3D graphics, AI, Audio, and UI programming experience
- Debugging skills
- 2-3 years of programming in the games industry, including experience coding for a console system
Desired
- Cross platform development
- Torque Game Engine
- Physics
- Shaders and Special Effects
Experience
- Tester on at least 1 - 4 released software products
- Minimum 6 months software test experience
- Game industry experience preferred but not necessary
Education
- Bachelors Degree in Computer Engineering, Computer Science, or Electrical Engineering or equivalent knowledge
PRODUCER (NWCA4046) Menlo Park
This position will
- Lead internal and external mobile game development teams from concept through post-release, including design, development, milestone reviews, scheduling and budgeting
- For branded content, deliver products that satisfy licensor requirements
- Work closely with management to secure approvals on creative decisions and establish realistic expectations for timelines, estimates, project deliverables and dependencies
- Work very closely with cross functional teams including Designers, Artists, Development Engineers, Quality Assurance Testers, and Marketing throughout the product life cycle
- Develop product documents including functional requirements
- Ensure effective overall production processes and implement best standard practices to increase levels of efficiency, quality of work and profitability.
Requirements
- 2 - 4 years Producer experience in an entertainment or consumer software development environment; Mobile background highly valued!
- Produced and launched a minimum of four titles
- Proven experience in developing the best and most appropriate content for a given technology platform
- Editorial experience and experience with creative tools a plus
- Must have excellent project management skills and good problem solving skills
- Must be detail-oriented, proactive and have excellent verbal and written skills
- Strong knowledge of project management software, project scheduling software such as Microsoft Project or FastTrack, Excel, PowerPoint and Flash
SENIOR GAME DESIGNER (LBSCA3041) San Mateo
Responsibilities
- Collaborate with your lead and fellow design team members to develop core game concepts, game systems, and game content
- Ownership or shared-ownership of specific game content as determined by the lead (e.g., game systems, zones, missions, etc.)
- Aggressively prototype and iterate on core game mechanics and content
- Balance and adjust game-play experiences to ensure the product’s critical and commercial success
- Implement game content using standard 3D software, engine tools, and basic scripting
- Create and maintain game design documentation throughout the project cycle via an in-house wiki system
Qualifications
- Previous design experience on a AAA game title
- Strong background in game design, with thorough knowledge and understanding of how the major components and elements all work together
- Strong communication and technical writing skills, i.e., ability to convey ideas and concepts in a clear, detailed, and organized manner through verbal and written communication
- Strong organizational skills, e.g., ability to multitask and keep track of minute details as well as the big picture
- Demonstrable success in creating compelling game-play, scenarios, activities, and encounters
- Ability to both conceptualize and implement game ideas using various tools and technology
- Strong computer skills (very comfortable with apps such as MS Word, Excel, Visio, Illustrator, Photoshop, different game editing tools etc.)
- Art and programming (e.g., scripting) experience or background a huge plus
- An avid gamer with knowledge and understanding of various games and game types, as well as the drive and motivation to push the industry forward creatively
MISSION DESIGNER (TMCA3046) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Mission Designer. This individual will be responsible for frameworking in-game missions (quests) using in-house tools, as well as writing narratives and dialogs in many different voices. This position also requires light scripting work to create customized scenarios outside the capabilities of the basic mission design system.
Duties
- Excellent verbal and written communication skills
- Strong comic-book / super hero knowledge
- Solid narrative skills
- Must understand the needs of players in an MMO.
- Must be able to take design direction
- Excellent knowledge of Excel and Word
- The ability to understand and adapt to new technologies, including various scripting languages and proprietary tools
- A passion to play / create quality video games particularly MMO and RPGs
Preferred Qualifications
- Strong problem solving skills
- Solid visual storytelling skills
- 2 years experience as a professional mission or world designer
- At least 1 shipped AAA title
POWERS DESIGNER (TMCA3045) Mountain View
Description
a software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Powers Designer. This individual will be responsible for creating and balancing all the powers used by both players and AI enemies in the game, using in-house systems and tools. Also required is the creation of any and all enemies and combatants used within the game world.
Duties
- Excellent verbal and written communication skills
- Superior knowledge of Excel
- Strong game balance skills
- Must understand balance challenges & concerns of a Massively Multiplayer Online game
- Ability to work closely with other Designers and be responsive to feedback.
- Ability to datamine for metrics and respond to abnormalities quickly and positively
- A passion to play / create quality video games particularly MMO and RPGs
Preferred Qualifications
- Excellent math skills
- Previous experience doing game balance work for computer or paper RPGs
- Strong comic book / super hero knowledge
- At least 1 shipped AAA title
SYSTEMS DESIGNER (TMCA3044) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Systems Designer. This individual will be responsible for creating and implementing new game systems within the established framework of the franchise. They are also asked to supervise and implement the Rewards system for the game, including balancing and maintaining the currently implemented rewards.
Duties
- Excellent verbal and written communication skills
- Excellent knowledge of Excel and Word
- Strong game balance skills
- Ability to create / implement innovative and fun game mechanics and systems
- Must understand balance concerns of a Massively Multiplayer Online game
- Ability to work closely with other Designers and be responsive to feedback.
- A passion to playing / creating quality video games particularly MMO and RPGs
Preferred Qualifications
- Excellent math skills
- Previous experience doing system design work for computer or paper RPGs
- Strong comic book / super hero knowledge
- At least 1 shipped AAA title
WORLD DESIGNER (TMCA3043) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional World Designer. This individual will be responsible for using our in-house tools to manipulate world geometry as well as create and place enemy spawns within the 3D world. World Designers will also be asked to write dialog for encounters, as well as design unique encounters for missions.
Duties
- Excellent verbal and written communication skills
- Ability to work within a 3D world editor for object and spawn placement
- Must be able to take design and art direction
- Excellent knowledge of Excel and Word
- Must understand flow concerns for large groups, and how to direct players through subtle visual clues
- The ability to understand and adapt to new technologies, including various scripting languages and proprietary tools
- A passion to play / create quality video games particularly MMOs and RPGs
Preferred Qualifications
- Strong problem solving skills
- Solid writing and storytelling skills
- 2 years experience as a professional mission or world designer
- At least 1 shipped AAA title
CONCEPT ARTIST (TMCA2064) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Concept Artist.
Requirements
- Outstanding fundamental illustration skills including; composition, perspective, value structure, and color theory
- Strong knowledge of the human figure and anatomy
- Solid knowledge of the properties of light and its interaction with a variety of forms, materials, and textures
- Must be able to rapidly illustrate concepts based on verbal and written direction
- Must be able to work within a broad variety of styles and genres
- Experience creating icon/small pixel art for UI, web, or games
- Experience with Photoshop or Painter
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Avid MMO player
- Previous game development experience
CONCEPT/2D ARTIST (TMCA2063) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a versatile Concept/2D Artist.
Requirements
- Outstanding fundamental illustration skills including; composition, perspective, value structure, and color theory
- Strong knowledge of the human figure and anatomy
- Solid knowledge of the properties of light and its interaction with a variety of forms, materials, and textures
- Must be able to rapidly illustrate concepts based on verbal and written direction
- Must be able to work within a broad variety of styles and genres
- Experience creating icon/small pixel art for UI, web, or games
- Experience with Photoshop or Painter
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Familiarity with comic/superhero art conventions and proportions
- Thorough understanding of the principles of usability and UI flow
- Flash / Director/ Scripting experience
- HTML / web design experience, including modern CSS and AJAX design
ENVIRONMENT ARTIST (TMCA2062) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Environment Artist. This candidate will work closely with the art director and designers to ensure that environments look, perform and play great!
Requirements
- 3+ years of professional 3D artist experience
- 2+ shipped products (games, movies, television)
- Extensive experience with mesh/UV skills with specific focus on environmental assets (architecture/flora/terra)
- Master level texture painting skills
- Master level expertise in 3DS Max, Z-Brush and Photoshop or Painter
- Strong knowledge of 3D art production processes, pipelines, proper building techniques and optimization
- Strong sense of level layout theory, composition, gameplay flow and performance restrictions
- Must be able to work within style established by Art Director
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Modular/Instanced asset construction experience
- Excellent lighting skills
- Strong knowledge of architecture, urban landscapes and industrial design
- Avid MMO player
CHARACTER ARTIST (TMCA2061) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Character
Requirements
- 4+ years of professional 3D artist experience.
- Min. 2 shipped products (games, movies, television)
- Extensive experience with mesh/UV skills, with specific focus on characters/creatures
- Master Texture Painter
- Solid understanding of 3D Art production processes/pipelines.
- Master level expertise in 3DstudioMax 7, Z-Brush, and Photoshop or Painter.
- Mature, positive individual with ability to approach art development with objectivity.
- Must be able to work within style established by Art Director
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
- A passion for creating and playing video games
Preferred Qualifications
- Familiarity with comic/superhero art conventions and proportions
- Avid MMO player
TECHNICAL ARTIST (TMCA2060) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Technical Artist. Also, this candidate will have the vision and experience to help build and tune a state-of-the-art graphics pipeline and act as a liaison between the artists and programmers.
Requirements
- 3+ years of industry experience
- 2+ published titles
- Experience with art-development pipelines and potential bottlenecks
- Ability to create clear and concise documentation for tools, scripts, and applications
- Experience with Max Script, MEL, C/C++ or other programming languages
- Strong knowledge of current 3D graphics techniques
- 3DS Max experience
- Strong knowledge of particle systems, animation systems, level editors, lighting and dynamics
- Strong technical problem solving skills
- Ability to understand technical limits dictated by programming staff or project leads
- Excellent communication and team skills
- Must be self-motivated and have a strong work ethic
- Must possess a passion for creating and playing video games
Preferred Qualifications
- Avid MMO player
UI ARTIST (TMCA2059) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking a talented, experienced Graphic/User Interface Artist. A strong design background in design and familiarity with a broad range of games at the UI level is required. This candidate will work closely with artists, designers and programmers to ensure the user interface is usable, attractive, clear, and efficient.
Required Qualifications
- 2-3 years of professional or related educational experience working as an interface or graphic designer in computer gaming or a related field
- Mastery of Photoshop or Painter
- Superb digital/traditional and graphic design skills and techniques
- Thorough understanding of the principles of usability and UI flow
- Ability to conceptualize screens and interfaces based on game design documents
- Good verbal and written communication skills and ability to interact effectively
- A comprehensive knowledge of competitive products, their interfaces, conventions, and industry standards
- Excellent communication and team skills
- Self-motivated, with a strong work ethic
Preferred Qualifications
- Avid MMO player
- Previous game industry experience, relevant undergraduate degree and/or equivalent experience preferred
- Prior usability testing experience
- Familiarity with 3DS Max
- Flash / Director experience
- Scripting experience
- HTML / web design experience, including modern CSS and AJAX design
VFX ARTIST (TMCA2058) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional VFX Artist.
This individual will be primarily responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and software. These art assets include particle systems, meshes, textures, and animations.
Required Qualifications
- 2+ years of professional VFX work for games
- 2+ shipped products (games, movies, television)
- Extensive experience with mesh/UV skills with specific focus on particle effects, animation and physics objects
- Expertise in 3DS Max and Photoshop or Painter
- Creative, proactive problem solver
- Strong attention to detail
- Must be able to work within style established by Art Director
- Excellent communication and team skills including ability to communicate effectively with both artists and programmers
- Self-motivated, with a strong work ethic
Preferred Qualifications
- Avid MMO player
- Excellent lighting skills
- Basic animation skills in 3DS Max
TECHNICAL ARTIST (LBSCA2057) Mountain View
Responsibilities / Scope
As a Technical Artist, you will be a member of an art staff involved in the creation of next-generation console games. Responsibilities for this position include, but are not limited to:
- Create low- and high-polygon environment objects, characters, and other models based on art direction and gameplay requirements
- Create and modify custom scripts for the art team
- Understand and maintain production pipeline and workflow
- Develop real-time CG shaders for visual effects
- Design and create particle effects
- Document technical aspects of tools and production pipeline
- Provide technical support for the art team
- Develop art production tools in conjunction with the programmers
Required Qualifications
- Bachelor’s degree in Fine Arts or related work experience
- 3 years experience within the gaming industry
- Familiarity with scripting languages (e.g. Perl, Python, MelScript, MaxScript, PHP, DOS Batch scripting)
- Excellent knowledge of various game development tools (e.g. Maya, Photoshop, custom tools, including rigging and weighting)
- Familiarity with game development life cycle and design process from concept to delivery
- Excellent work ethic with strong written and verbal communication skills
- Ability to work independently and in team environment
Desired Qualifications
- Advanced degree in Fine Arts
- Understanding of animation principles and 3D character animation
- Strong desire to create exceptional games
GAME ENGINEER (TMCA1088) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Game Engineer. This individual will be primarily responsible for coding, testing and documenting major systems.
Requirements
- Fluent C/C++ skills
- Bachelor’s degree in Computer Science or related field, or equivalent experience
- Strong communication skills and ability to collaborate with teammates is essential
- Self-motivated, and able to work with minimal direct supervision
Desired Qualifications
- Strong attention to detail
- Interest in game design and what makes games fun.
- Game development industry experience is not required
JR. SOFTWARE ENGINEER (TMCA1087) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Jr. Software. This individual will be primarily responsible for coding, testing and documenting major systems.
Requirements
- Fluent C/C++ skills
- Bachelor’s degree in Computer Science or related field, or equivalent experience
- Strong communication skills and ability to collaborate with teammates is essential
Desired Qualifications
- Avid MMO player
- Game development industry experience is not required
SERVER ENGINEER (TMCA1086) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Server Engineer. This individual will be primarily responsible for coding, testing and documenting major systems.
Requirements
- Fluent C/C++ skills
- Bachelor’s degree in Computer Science or related field, or equivalent experience
- Strong communication skills and ability to collaborate with teammates is essential
- Self-motivated, and able to work with minimal direct supervision
Desired Qualifications
- Avid MMO player
- Experience with network programming
- Experience with distributed systems
- Game development industry experience is not required
SOFTWARE ENGINEER (TMCA1085) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking an exceptional Software Engineer. This individual will be primarily responsible for coding, testing and documenting major systems and tools. Effective communication with artists and designers is critical.
Requirements
- Fluent C/C++ skills
- Bachelor’s degree in Computer Science or related field, or equivalent experience
- Strong communication skills and ability to collaborate with teammates is essential
- Self-motivated, and able to work with minimal direct supervision
Desired Qualifications
- Avid MMO player
- Experience with OpenGL
- Game development industry experience is not required
SR. SOFTWARE ENGINEER (TMCA1084) Mountain View
Description
A software game development studio focused on creating outstanding innovative Massively Multiplayer Games (MMORPGs), is seeking exceptional Sr. Software. This individual will be primarily responsible for coding, testing and documenting major systems and tools. Effective communication with artists and designers is critical.
Requirements
- Fluent C/C++ skills
- Bachelor’s degree in Computer Science or related field, or equivalent experience
- Strong communication skills and ability to collaborate with teammates is essential
- Self-motivated, and able to work with minimal direct supervision
- Must be able to manage direction and prioritize aspects of a project while understanding overall objectives.
Desired Qualifications
- Avid MMO player
- Experience with OpenGL
- Game development industry experience is not required
SENIOR PROGRAMMER (LBSCA1083) Mountain View
Responsibilities / Scope
As a Lead Programmer, you will be a significant contributor in the development of next-generation games for a variety of different consoles. Responsibilities include, but are not limited to:
- Ability to work in a team environment and take direction from a Producer and Lead Programmer
- Develop and use software components in the areas of 3D-graphics, behavior modeling and user interface
- Program for original game title development
- Provide technical recommendations and direction to management, designers and artists
- Provide feedback to the project Producer regarding production scheduling matters
- Other projects as they are assigned
Required Qualifications
- 5 years programming experience in the console game industry
- Successful track record of developing and completing winning game titles
- 7 years experience with C/C++ programming language
- Experience with multiple hardware system platform development
- Excellent debugging and trouble-shooting skills
- Advanced 3D math skills
- Strong written and verbal communication skills
Desired Qualifications
- Advanced degree
- Experience with 3-D graphics, AI and physics engines
- Experience with console game networking
- Passion for making exceptional games
LEAD PROGRAMMER (LBSCA1082) Mountain View
Responsibilities / Scope
As a Lead Programmer, you will be a significant contributor in the development of next-generation games for a variety of different consoles. Responsibilities include, but are not limited to:
- Provide technical recommendations and direction to management, designers and artists
- Ability to direct a group of programmers in the development of console video games
- Develop an effective programming team
- Take direction from a project Producer
- Provide feedback to the project Producer regarding production scheduling matters
Required Qualifications
- 3 years experience as a Lead programmer
- 5 years programming experience in the console game industry
- Successful track record of developing and completing winning game titles
- 7 years experience with C/C++ programming language
- Experience with multiple hardware system platform development
- Strong written and verbal communication skills
Desired Qualifications
- Advanced degree
- Passion for making exceptional games
GRAPHICS PROGRAMMER (LBSCA1081) Mountain View
Responsibilities / Scope
As a Graphics Programmer, you will be a significant contributor in the development of next-generation games for a variety of different consoles. Responsibilities include, but are not limited to:
- Develop and use software components in the areas of 3D-graphics and rendering pipelines
- Program for original game title development
- Provide technical recommendations and direction to management, designers and artists
- Ability to work in a team environment and take direction from a Producer and Lead Programmer
- Provide feedback to the project Producer regarding production scheduling matters
Required Qualifications
- Experience with 3D geometry and rendering pipelines
- 5 years experience with C/C++ programming language
- Experience with multiple hardware system platform development
- Excellent debugging and trouble-shooting skills
- Advanced 3D math skills
- Strong written and verbal communication skills
Desired Qualifications
- Experience programming with high-level shader languages
- Microcode programming experience
- Programming experience in the computer graphics industry
- Successful track record of developing and completing winning game titles
- Passion for making exceptional games
SR. GRAPHICS PROGRAMMER (LBSCA1080) Mountain View
Responsibilities / Scope
As a Senior Graphics Programmer, you will be a significant contributor in the development of next-generation games for a variety of different consoles. Responsibilities include, but are not limited to:
- Develop and use software components in the areas of 3D-graphics and rendering pipelines
- Program for original game title development
- Provide technical recommendations and direction to management, designers and artists
- Ability to work in a team environment and take direction from a Producer and Lead Programmer
- Provide feedback to the project Producer regarding production scheduling matters
Required Qualifications
- Extensive experience with 3D geometry and rendering pipelines
- Experience programming with high-level shader languages
- 7 years experience with C/C++ programming language
- Experience with multiple hardware system platform development
- Excellent debugging and trouble-shooting skills
- Advanced 3D math skills
- Strong written and verbal communication skills
Desired Qualifications
- Microcode programming experience
- Programming experience in the console game industry
- Successful track record of developing and completing winning game titles
- Passion for making exceptional games
SENIOR GAME DESIGNER (LBSCA3041) San Mateo
Responsibilities
- Collaborate with your lead and fellow design team members to develop core game concepts, game systems, and game content
- Ownership or shared-ownership of specific game content as determined by the lead (e.g., game systems, zones, missions, etc.)
- Aggressively prototype and iterate on core game mechanics and content
- Balance and adjust game-play experiences to ensure the product’s critical and commercial success
- Implement game content using standard 3D software, engine tools, and basic scripting
- Create and maintain game design documentation throughout the project cycle via an in-house wiki system
Qualifications
- Previous design experience on a AAA game title
- Strong background in game design, with thorough knowledge and understanding of how the major components and elements all work together
- Strong communication and technical writing skills, i.e., ability to convey ideas and concepts in a clear, detailed, and organized manner through verbal and written communication
- Strong organizational skills, e.g., ability to multitask and keep track of minute details as well as the big picture
- Demonstrable success in creating compelling game-play, scenarios, activities, and encounters
- Ability to both conceptualize and implement game ideas using various tools and technology
- Strong computer skills (very comfortable with apps such as MS Word, Excel, Visio, Illustrator, Photoshop, different game editing tools etc.)
- Art and programming (e.g., scripting) experience or background a huge plus
- An avid gamer with knowledge and understanding of various games and game types, as well as the drive and motivation to push the industry forward creatively
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