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Art Director
Development Designer
Environment Artist
Graphics Programmer
Lead Designer
Level Designer
Project Manager
Senior 3D Artist
Senior Development Director
Senior Programmer (Nintendo DS)
Special Effect Programmer
Technical Director
Tecture Artist
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SENIOR 3D ARTIST (JSOV2085) Overseas, Crotone, Italy
Job Type
- Temporary, On-site Contract
Contract Duration
- 6-8 months – housing will be covered by the company for the duration of the contract
Job Description
- Candidate must be experienced in Maya and Zbrush packages. Photoshop and BodyPaint are also essentials for development activities.
Requirements
- Strong proficiency with Maya, Zbrush, Photoshop and BodyPaint
- Basic Illustration skills
- Good with compositing and matte painting is a plus
SENIOR PROGRAMMER (Nintendo DS) (JSOS1108) Overseas, Crotone, Italy
Job Type
- Temporary, On-site Contract
Contract Duration
- 6-8 months – housing will be covered by the company for the duration of the contract
Job Description
We are looking for an experienced Sr. Game Programmer, with Nintendo DS programming knowledge for development work on a martial arts fighting title containing Tournament and RPG elements. Candidate must have at least one shipped title under his/her belt, or prove his/her skills with code and executable examples.
Requirements
- Fluent in C/C++ programming with good debugging and optimization skills
- Professional game programming experience, with minimum one commercial published title
- Handheld console game development experience, such as Game Boy Advance or Nintendo DS
TECHNICAL DIRECTOR (ACOV1029) – OVERSEAS / GERMANY
Responsibilities
- Coordinate the integration of cross platform toolsets and engine code.
- Actively communicate with R&D and game teams.
- Oversee and assist with console specific programming and integration tasks on the game team side.
- Represent game team requests and champion solutions to R&D.
- Show a strong passion for making the highest quality state of the art games.
- Contribute innovative and original ideas towards all aspects of game production and development.
- Work with department leads for continual process improvement.
- Directly responsible for adhering to all company policies and procedures.
- Safeguard company assets including source code, art work, tools, game design information and technical know how.
- Takes initiative and is willing to expand own horizon
- Additional tasks in the area of a Technical Director.
- Reports to: Executive Management.
Requirements
- Technical Director on a minimum of 1-2 shipped titles on a major platform.
- 4-6+ years of gaming industry experience.
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised.
- Adopt existing development processes and look for improvements.
- Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff.
- Passion for making games
Pluses
- Strong technical architecture skills.
- Solid understanding of C++ in a games development environment.
- Deep experience with current Console and PC development processes.
- State-of-the-art game development tools and methods.
- Traditional development models as well as Agile, i.e. Scrum.
- Strategic allocation of resources for maximum effect.
- Potential impact of production-phase change requests on quality, stability, and schedule.
- Design process / methodology and how it is integrated into game production.
GRAPHICS PROGRAMMER (ACOV1030) – OVERSEAS / GERMANY
Requirements
- Maintain (optimization, adding new features) the existing engine/graphics system.
- Assist in porting the source code from PC platform to the next-gen console platforms (X360, PS3).
- Assist in design of the graphics system and/or the animation system for the next-gen console platforms (X360, PS3).
- Develop and maintain the graphics system and/or the animation system for the next-gen console platforms (X360, PS3).
- Develop well designed software within project schedule to team standards as directed by Lead Programmer.
- Document source code.
- Continue to enhance programming and communications skills.
- Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
- Provide input to department project status meetings.
- Directly responsible for adhering to all company policies and procedures.
- Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties.
- Develop and participate in the creation of a TDD with supervision.
- Coordinate with other studio groups including art and production to achieve project objectives.
- Assist in the specifics of programming architecture.
- Assist in the development and inclusion of new technologies.
Pluses
- C# knowledge
- Experience in the game industry
Responsibilities
- Develop tools and plug-ins for a high profile game
- Report to Lead Programmer, Producer and Technical Director
- Complete all tasks in a timely manner and to a consistent high quality standard
SPECIAL EFFECTS PROGRAMMER (ACOV1031) – OVERSEAS / GERMANY
Responsibilities
- Develop FX system for a high profile game
- Report to Lead Programmer, Producer and Technical Director
- Complete all tasks in a timely manner and to a consistent high quality standard
Requirements
- Creative energy and a good eye for impressive visuals
- Strong knowledge in lighting/shading calculations
- Communication skills to work tightly together with artists and designer
- Deep knowledge in current graphics hardware technology
- Experience in developing high performance effects for hardware rendering (e.g. particle rendering)
- Strong team player
- Strong C/C++ skills
- Strong GUI programming experience (Win32/MFC)
- Experience with scripting languages (e.g. Lua)
ART DIRECTOR (ACOV2020) – OVERSEAS / GERMANY
- Seeking an experienced Art Director to support, enhance and bring to life the vision of our next release. This is a leadership position. The successful candidate should understand all areas of art design and production as it relates to triple A titles on Next Gen platforms. The primary role is to create the highest quality art, look and feel for the game for the intended platform. Scheduling and task management is handled in coordination with the Art Leads / Art Asset Managers. The Art Director must also have an understanding of technical issues in asset creation, animation, etc. as it relates to console development.
Responsibilities
- Champion exceptionally high but achievable production values.
- Direct and inspire an art team in the creation of a unified vision.
- In coordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
- Facilitate communication and focus with artists.
- Coordinate with internal technology groups as it relates to pipeline and process.
- Along with the Art Leads ensure the timely delivery of art assets.
- Review levels, scenes, lighting effects etc. for maximum impact.
- Provide creative input, direction and mentoring / support to Art Leads and Artists.
- Work with studio executives and department leads for continual process improvement.
- Show a strong passion for making the highest quality state of the art games.
- Contribute innovative and original ideas towards all aspects of game production and development.
- Directly responsible for adhering to all company policies and procedures.
- Safeguard company assets including source code, art work, tools, game design information and technical know how.
- Takes initiative and is willing to expand own horizon.
- Additional tasks in the area of an Art Director.
- Report to: Executive Management.
Requirements
- Credited Art Director on a minimum of 2 shipped titles on a major platform.
- 3-6+ years of gaming industry experience.
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
- Capable of balancing a project’s creative and visual requirements within schedule and staff limitations.
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff.
- Passion for making games.
Skills
- Art direction as it relates to games development.
- Strategic allocation of resources for maximum effect.
- Color, light, form and function.
- Console and PC development processes.
- Technology and pipelines.
- Potential impact of production-phase change requests on quality, stability and schedule.
- Storytelling and game play.
ENVIRONMENT ARTIST (MID-SENIOR LEVELS) (ACOV2021) – OVERSEAS / GERMANY
Skills
- 2-4+ years experience
- Demonstrates a strong ability to create believable photorealistic environments within a games engine
- All 3D Environment Artist Candidates must have a portfolio that demonstrates:
- Keen eye on detail and realism
- High poly environment models and their conversion into low poly models (via normal map)
- Strong understanding of the normal map creation process
- Ability to derive a well structured low poly model from the high poly model
- Strong understanding of efficient UV layout for low poly objects
- Strong texturing skills are a big plus
Requirements
- Ability to model environment photorealistic objects based on photo reference – with an emphasis on buildings and technical structures
- Ability to create game ready assets, which work well within the given technical limitations
- Skilled in 3DSMax or Maya
- Consistently demonstrates an excellent sense for detail
- Must be able to adapt to new technologies
- Good English communication skills
- Relocation to Germany required
TEXTURE ARTIST (MID-SENIOR LEVELS) (ACOV2022) – OVERSEAS / GERMANY
Creating photorealistic textures for characters, props, environments, weapons, vehicles and special effects textures for next- generation PC and Console games. Works together with R&D Department in order to develop new shading technologies
Skills
- A strong artistic background, with numerous examples of drawings and samples
- Strong ability to create extremely detailed photorealistic high-res textures produced for games / CGI production use, for technical objects like vehicles, weapons and organic objects like human characters and environment objects
- Experience with the latest computer real time technologies (normal mapping, shaders)
- Strong ability to follow Art Direction guidelines
- If coming from outside the game industry (film), new hires will be expected to learn/understand how game-play and real time issues can affect the production of textures; they will be expected to develop techniques to compensate for such limitations
Requirements
- Above with at least 2-4 yrs. Cinematic/games production experience, 1–2 yrs. Feature film a big plus.
- Excellent knowledge in Adobe Photoshop/Painter
- Consistently demonstrates an excellent sense for detail and color
- Must be able to adapt to new technologies
- Good English communication skills
- Relocation to Germany required
LEVEL DESIGNER (ACOV3015) – OVERSEAS / GERMANY
Responsibilities
- Execute game and level design production assignments according to the Game Design Document as directed by Lead Designer(s) in a timely fashion using the Crytek Sandbox Game Design Tool.
- Assist the development team with tasks such as game tuning, game design and play test feedback.
- Document design work as part of the Game Design Document and help write the game test plan for the QA department.
- Continue to enhance game design and communication skills.
- Assist with creative design input to the lead game designers, artists and programmers
- Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
- Perform any other duties as assigned by manager with accountability and responsibility defined prior to the commencement of these duties.
- Safeguard company assets including source code, art work, tools, game design information and technical know how.
- Keep managers apprised of any issues which impede the ability to maintain the rate of level and game production to that outlined in the current project schedule.
- Reports to Lead Designer and Lead Level Designer.
Requirements
- 1+ years minimum of commercial level design.
- Capable of meeting deadlines.
- Experienced and working knowledge of design tools and techniques.
- Excellent organizational, communication, presentation and interpersonal skills needed.
- Works well under pressure.
- Experience with CryEngine a plus.
LEAD DESIGNER (ACOV3016) – OVERSEAS / GERMANY
Requirements
- Experienced and working knowledge of design tools and techniques, systemic designs
- Capable of scheduling and meeting deadlines, tracking project
- Expert in systemic, sensory based AI Systems in Action Games!
- Expert in advanced challenge designs including advanced physics, sound and graphics technologies
- Expert in emergent gameplay design, sandbox designs and simulation designs
- Excellent organizational, communication and interpersonal skills are must
- Ability to dive into a "non-fun" experience to analyze accurately the problems and to offer a resolution for fun!
- He must be a passionate, a motivator, an inspirer, a "we must do it" man!
- Must have worked on as Level Designer on two shipped action games
- Must have worked as a Lead Designer on one shipped action game
- Works well under pressure and is capable of multi-task tracking
Responsibilities
- Day to day management of the creative vision of the project and the members to drive the design development
- Interacts with the Executive Producer and Senior Designers about the project aspects in order to improve the overall design of the project.
- Proactively tracks and creates game design improvements
- Collaborates intensively with other departments at a personal level for quick and precise feedbacks
- Expert in designing fun gameplay, gameplay systems and level designs
- Works with Executive Producer of the game for the overall design direction
- All aspect of the design related documents
- Organize and manage the game design process and production pipeline
- Works closely with the EP to insure the game design and implantation meets projected specifications
- Monitors the project to insure gameplay is addictive and satisfying
- Interviewing/recruiting new members of the design team
DEVELOPMENT DIRECTOR (ACOV4027) – OVERSEAS / GERMANY
Responsibilities
- Manage a project from inception to ship.
- Schedule planning with leads and the Senior Development Director for each phase of development.
- Mentoring and training of Leads, Project Manager / Assistant Project Manager.
- Work with Senior Development Director, studio executives and department leads for continual process improvement.
- Regular reporting on development progress. Run status and leads meetings.
- Directly responsible for adhering to all company policies and procedures.
- Safeguard company assets including source code, art work, tools, game design information and technical know how.
- Additional tasks in the area of a Development Director.
- Reports to: Senior Development Director.
Requirements
- Development Director / Project Manager on at least 1 shipped title on a major platform.
- 3-5+ years of gaming industry experience.
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
- Proven ability to communicate effectively with any member of development team (Art, Engineering, Audio) and understand the basic mechanics of their workflow.
- Capable of balancing a project’s creative and visual requirements within schedule, budget and staff limitations.
- Proven ability to efficiently organize, lead and execute meetings with effective decisions.
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised.
- Adopt existing development processes and look for improvements.
- Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff.
Skills
- Traditional development models as well as Agile, i.e. Scrum.
- Pre-production and how, when done effectively, it eliminates problems later on in the production cycle.
- Potential impact of production-phase change requests on quality, stability, and schedule.
- The financial realities of software development.
- Design process / methodology and how it is integrated into game production.
- How to maintain consistent, valuable improvements across multiple iterations of products within a franchise.
SENIOR DEVELOPMENT DIRECTOR (ACOV4028) – OVERSEAS / GERMANY
Responsibilities
- Manage multiple projects from inception to ship.
- Schedule planning for each phase of development, including budget and continual risk-assessment reporting.
- Mentoring and training of Leads, Project Manager / Assistant Project Manager.
- Work with studio executives and department leads for continual process improvement.
- Directly responsible for adhering to all company policies and procedures.
- Safeguard company assets including source code, art work, tools, game design information and technical know how.
- Additional tasks in the area of a Senior Development Director.
- Reports to: Executive Management.
Requirements
- Development Director / Principle Project Manager on a minimum of 4 shipped titles on a major platform.
- 4-6+ years of gaming industry experience.
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
- Capable of balancing a project’s creative and visual requirements within schedule, budget and staff limitations.
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised.
- Adopt existing development processes and look for improvements.
- Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff.
Skills
- Traditional development models as well as Agile, i.e. Scrum.
- Strategic allocation of resources for maximum effect.
- Pre-production and how, when done effectively, it eliminates problems later on in the production cycle.
- Console and PC development processes.
- Potential impact of production-phase change requests on quality, stability, and schedule.
- The financial realities of software development.
- Design process / methodology and how it is integrated into game production.
- How to maintain consistent, valuable improvements across multiple iterations of products within a franchise.
- Project management across multiple platforms, titles and franchises.
- State-of-the-art game development tools and methods.
PROJECT MANAGER (ACOV4029) – OVERSEAS / GERMANY
Responsibilities
- Schedule planning across the project with Leads.
- Tracking weekly progress in development.
- Preparing weekly status meetings.
- Take minutes in production meetings and distribute them to the participants.
- Highlighting risks on progress and provide solutions
- People-problem solving and motivation practices
- Coordinate with external partners for the delivery of builds, art assets and other communications as required.
- Tracking development processes and provides solutions to management for improvements.
- Continue to enhance organization and communications skills.
- Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
- Directly responsible for adhering to all company policies and procedures
- Additional tasks in the area of a Project Manager.
- Reports to: Development Director
Requirements
- Previous experience in project management or production.
- Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
Skills
- Thoroughly understand logistical aspects and realities of software development.
- Adopt existing development processes and look for improvements.
- Understand issues and potential roadblocks in development and how to resolve them.
- Proven ability to efficiently organize, lead and execute meetings with effective decisions.
- Proven ability to evaluate development risks and provide contingency plans.
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