New Job update! ----- 02/10/2008





3D Artist
Art Director
Environment Artist
Level Designers
Programmers (Mid/Sr.) - AI, Graphics, And Animation
Senior Animator
Senior Level Designers
Senior Project Manager (Action RPG Title for XBox360/PS3/PC)
Senior Server Engineer
UI Programmer


SENIOR ANIMATOR (TMWA7009) – Bellevue, WA

- Senior-level animator with a passion for online games. Candidates must be able to create high quality, naturalistic work for playable characters, nonplayable characters, and creatures. We are looking for animators with a long track record of excellent work, to bring Guild Wars 2 to life. Essential duties and Responsibilities
- Build exciting animation for a wide variety of characters (while working within the constraints of engine, design, and schedule)
- Work with commercial and proprietary tools to produce game-ready assets
- Participate in animation reviews; contribute input on tools, processes, etc.
- Communicate proactively with co-workers, including designers, programmers, and other game artists
Qualifications
- Excellent character animation skills (we are a key frame studio; no motion capture)
- Five or more years experience working in the games industry, on shipped titles
- Solid traditional animation / art education
- Maya expertise preferred
- Self-managing -- organized and uses time well.
- Dependably identifies and meets goals
- Strong communication skills
- Fun to work with


SENIOR PROJECT MANAGER (Action RPG Title for XBox360/PS3/PC) (SSWA4050) Bothell, WA

NOTE: Experience with RPG's and/or Action RPG's is a huge plus
Responsibilities
- Plans and manages the production of the game, allocating resources and developing an effective and efficient schedule, budget and milestone plan to deliver the game.
- Manage communication of goals and objectives, status and progress of project to management and to the team.
- Works with the Creative Director to establish and communicate project goals, objectives, plans and milestones to the project team.
- Ensures timely and accurate asset flow - manages, coordinates and controls the delivery of assets, tools and features, localization and marketing/PR materials.
- Coordinates staffing resource needs for the team.
- Documents, communicates and administers key project management processes within the project team and across the company. Coach others on project management processes and best practices.
- Leads and coaches others in Project Management practices.
- Risk Management - Identify, analyze, prioritize, mitigate and communicate project risks.
- Responsible for the creation of project management documents including status reports, project plans, and post-mortems.
- Works with the Creative Director and team leads in assessing the progress and quality of the project and the ongoing assessment and design of the bug tracking / task management system.
- Stays current and is conversant with PM industry standards - educates & shares with other Production team members. Analyze applicability of new standards and implement when it makes sense.

Skills
- Excellent attention to detail is essential
- Able to identify and solve problems creatively without guidance.
- Strong verbal and written communication skills.
- Strong interpersonal skills.
- Strong problem solving and decision-making ability.
- Ability to work under pressure and coordinate numerous activities and groups of people who need to cooperate to achieve maximum efficiency.
- Ability to work collaboratively in a team environment is required.
- Superior time management and organizational skills are essential.
- Proficiency with Microsoft Office and a broad knowledge / familiarity with scheduling software including Microsoft Project.
- Excellent analytical and mathematical skills are required.
Experience and Education
- University degree or graduate of a recognized post secondary program in project management or related discipline is preferred.
- Senior Project Manager for an entire project, capable of planning a 3 year project with a full production team.
- 5 years of experience with scheduling resources and managing projects of significant complexity.
- Experience in the Information Technology or entertainment industry is required.


UI PROGRAMMER (LBSWA1092) Issaquah , WA

Job Description
Looking for a Game UI Programmer to design, implement, and evolve game UI and game systems for our ground-breaking online titles currently in development. One of our projects is a new Casual MMO based on an original IP. Not only will this game have market appeal in the western market, but in eastern markets as well.
The ideal candidate will have proven experience in game UI, game systems, gameplay programming, strong math skills, and a passion for playing online games.
Responsibilities
- Design, implementation, maintenance, integration and support of game UI, graphics systems, framework systems, and game tools.
- Work with game programmers, producers, quality assurance, and management to achieve feature and performance goals.
- Work with client, tools, server, and services leads to establish and maintain coding processes, standards, and methodologies.
- Document technology that you design and develop
- Proactively post and fix bugs in your areas of responsibility.
Requirements
- 3+ years professional C/C++ development and object-oriented design experience
- Professional game UI development experience including UI graphics/rendering
- ActionScript experience preferred
- Scaleform experience highly desirable
- Expertise in one or more of the following areas: physics, game audio, 3d graphics, game logic, cameras, animation, game tools, game audio.
- Multiplayer/MMO development experience highly desirable
- Professional C# tools development experience a plus
- DirectX programming experience.
- Excellent team and communication skills.
- Solid 3D math skills.
- Ability to work well in a milestone-driven, team development environment.
- Passion for playing and making computer games.
- B.S in Computer Science or a related fields a plus.


SENIOR SERVER ENGINEER (LBSWA1091) Issaquah , WA

Job Description
Looking for a Senior Server Engineer to design and develop technology for our ground-breaking online products currently in development. One of our projects is a new Casual MMO based on an original IP. Not only will this game have market appeal in the western market, but in eastern markets as well.
The ideal candidate will have proven experience in multiplayer networking and server technologies and a passion for playing massively-multiplayer games.
Responsibilities
- Design, implementation, integration, maintenance, and support of both client and server massively-multiplayer game systems
- Proactively determine when new systems will be required to meet milestones.
- Evaluate technology and write technical design documents
- Work with game programmers, producers, quality assurance, and management to achieve feature and performance goals
- Work with the client, tools, server, and services leads to establish and maintain coding processes, standards, and methodologies
- Proactively post and fix bugs in your areas of responsibility
Requirements
- 5+ years of C/C++ and object oriented design experience
- In-depth experience with peer-to-peer and client/server networking programming (TCP, UDP, sockets)
- Win32 and Linux multithreaded programming experience
- Proven ability to write documented, high-quality, efficient, reusable code
- Professional development experience using relational databases
- Professional multiplayer networking development experience highly desirable
- Game physics development experience highly desirable
- Excellent team and communication skills
- Ability to work well independently and as part of a team in a creative, milestone-driven development environment
- Passion for playing and making multiplayer computer games
- Experience with Agile development methodologies a plus
- B.S. in computer science or a related field a plus


PROGRAMMERS (MID/SR.) – AI, GRAPHICS, AND ANIMATION (SSWA1078)

Position Summary
Seeking experienced and passionate candidates for various programming positions to create two exciting new titles at our Seattle studio.
Programmers will work closely with Game Designers, Artists, Audio Engineers, Animators and Level Designers. The ideal candidate will have shipped 2 or more game titles, shipped Unreal titles are a plus, be comfortable working in a large team and be a mature, self-starter.
A low-ego, experienced studio based in the heart of downtown Seattle with a background based on military games.
Position Responsibilities
- Design and Code game systems based on Game Designer and Technical specs.
- Cross-platform implementation of game systems.
- Code Optimization for PC, Xbox360 and PS3.
Position Requirements
- Experience with the Unreal Engine.
- Strong C/C++ and scripting language skills.
- CS degree, or equivalent experience.
- Excellent communication, interpersonal and organizational skills.
- Ability to work well under pressure and deadlines.
- A love of FPS/3rd Person computer/console games.
- Strong math and 3D Graphics experience.


ART DIRECTOR (SSWA2052)

Position Responsibilities
- Define, articulate, and execute the artistic vision for the game, setting and maintaining the standard for visual quality.
- Lead a team of artists to push the boundaries of visual quality utilizing next-gen technology and practices.
- Represent the art team's perspective on development issues, tool requirements, etc.
- Active role in art recruiting by finding and hiring qualified candidates.
- Mentor to junior artists.
Position Requirements
- 4-year degree or equivalent experience
- Past experience as a 3D artist working on AAA titles.
- Past experience in a lead or director position working on AAA titles.
- Solid understanding of video game art, development practices and game engines.
- Deep understanding of 3d modeling packages and Photoshop (Max preferred).
- Excellent time managment and organizational skills.
- Excellent problem-solving skills.


ENVIRONMENT ARTIST (SSWA2051)

Position Responsibilities
- Working in a team environment developing AAA titles for console and PC platforms.
- Creation of high-quality environment assets (Modeling, UV'ing, Texturing) from concept art and/or reference photos.
- Working closely with the other artists and designers to concept, create, and light visually compelling, ga.
- Proven ability to create assets and environments from concept art and/or reference photos.
Position Requirements
- Keen eye for lighting, detail, structure, and style.
- Past experience as an artist working on AAA titles.
- Solid understanding of video game art, development practices and game engines.
- Deep understanding of 3d modeling packages and Photoshop (Max preferred).
- Previous experience with Unreal Engine preferred
- Excellent time management and organizational skills.
- Excellent problem-solving skills.


3D ARTIST (SSWA2050)

Position Responsibilities
- Working in a team environment developing AAA titles for console and PC platforms.
- Creation of high-quality environment assets (Modeling, UV'ing, Texturing) from concept art and/or reference photos.
- Proven ability to create assets and environments from concept art and/or reference photos.
Position Requirements
- Keen eye for lighting, detail, structure, and style.
- Past experience as an artist working on AAA titles.
- Solid understanding of video game art, development practices and game engines.
- Deep understanding of 3d modeling packages and Photoshop (Max preferred).
- Previous experience with Unreal Engine preferred
- Excellent time management and organizational skills.
- Excellent problem-solving skills.


SENIOR LEVEL DESIGNERS (SSWA3040)

Do you want to stretch your creative abilities and be recognized for your ideas? Do you feel like trying something new?
Seeking experienced and passionate candidates for Senior Level Designer positions to create two exciting new titles at our Seattle studios.
Senior Designers will work closely with Lead Designers, artists, and programmers. The ideal candidate will not only be proficient with laying out such interior and exterior 3d environments but will also understand the gameplay goals and always build with the gameplay in mind. Gameplay comes first.
Ideal candidates will have some management experience, and/or be able to mentor and lead by example, and be able to manage time effectively to hit milestones while delivering excellent gameplay experiences.
A low-ego, experienced studio based in the heart of downtown Seattle is expanding their team, their titles and the types of games they make.
Position Responsibilities
- Create world spaces that deliver exceptional and compelling play experiences
- Help establish vision of world with both artistic and gameplay concerns in mind
- Work with Lead Designer and Creative Director to ensure product vision and quality
- Help track deliverables and goals with both design documents, wikis, and actual level work
Position Requirements
- 4+ years experience creating levels and gameplay, both indoor and outdoor
- Deep understanding of 3d engines and how they work; Unreal experience preferable
- Deep understanding of game mechanics and gameplay pacing and ability to communicate effectively
- Ability to work closely and constructively with art and programming teams
- Traditional art skills a plus
- Ideal candidates will have experience leading teams of designers
- Ideal candidates will have experience with either horror or military games
- Excellent organizational and time-management skills
- Ability to work under deadlines and hit milestones


LEVEL DESIGNERS (SSWA3039)

Do you want to stretch your creative abilities and be recognized for your ideas? Do you feel like trying something new?
Seeking experienced and passionate candidates for Level Design positions to create two exciting new titles
LDs will work closely with Lead Designers, artists, and programmers. The ideal candidate will not only be proficient with laying out such interior and exterior 3d environments but will also understand the gameplay goals and always build with the gameplay in mind. Gameplay comes first.
A low-ego, experienced studio based in the heart of downtown Seattle is expanding their team, their titles and the types of games they make.
Position Responsibilities
- Create, decorate and script AI in Unreal-based FPS levels
- Optimize and work with engine’s strengths and weaknesses
Position Responsibilities
- Command of one or more FPS editors, Unreal experience preferable
- Proven track record or experience with entire game development cycle, preferably console development
- Strong game design skills/techniques with FPS titles
- Ideal candidates will have experience with either horror or military games
- Passion for games


Programming
Art
Design
Production
Animation
Marketing / Sales
Executive

United States
  • Arizona
  • California
    - SF BAY
    - LA
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    - SD
  • Colorado
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  • Maryland
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  • Minnesota
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  • Wisconsin

Canada
  • Alberta - Edmonton
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    Vancouver

  • Ontario - Toronto
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Overseas
  • Asia
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  • England
  • France
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