New Job update! ----- 02/20/2008



>> THE IMPORTANCE OF PROFESSIONAL REFERENCES





iPhone: Savior Of Gaming? Or Apple’s Marketing Mastery At Play?

On March 6, Apple’s 2.2-GB I-Phone SDK was publicly released, complete with a Steve Jobs-fronted presentation detailing all the bells and whistles.

It’s an 1-1/2 hours long, but worth the watch. If you want the key points relevant to games, they are as follows:
  • You can download the SDK -- for free -- today.
  • You can register to be certified as a developer for only $100.
  • You can sell your game in Apple’s App Store at any price you set.
  • The I-Phone’s interface set includes a mic, a camera, a hi-res screen, an accelerometer, and a dual-input touch screen.
  • The revenue split is between you and Apple, and is 70-30 favored to the developer.
  • You receive monthly checks.
  • You are not charged any fees.
  • If your app is “free,” you are not charged to distribute it at the App Store.
There is even an “I-Fund” set up. An investment fund with $100 million is ready to go, awaiting exciting new ideas and businesses with long-term potential. You can submit your ideas via Apple’s site. I imagine the guy or girl at the end of that e-mail address is quite busy right now.

During the presentation, they also showed demos of Sega’s “Super Monkey Ball” and EA’s “Spore” on the I-Phone, claiming they were done in two weeks. Personally, I’d show some skepticism there as there was no mention of re-using assets from other versions of those projects or, indeed, how many people were part of those 2-week teams.

Regardless, this deluge of exciting things inspired 100,000 SDKs to be downloaded in the first week. However, it’s not all party hats and champagne glasses. Many disappointments have been encountered since:
  • The SDK will only run on the Leopard OS for Mac which is not labeled anywhere on the site. So if you let that 2.2-GB download go on for a day, you’ll get a nice surprise when you try to install it.
  • The emulator on the SDK will not emulate all the I-Phone features, such as Open GL, which is needed for 3-D gaming applications. You will need an I-Phone or even an I-Pod touch to properly test applications.
  • Almost everyone who paid the developer certification fee was rejected as the developer certification system is not yet in place. Additionally, without the code they give you when you are accepted as a developer, you can’t access key components of the I-Phone hardware.
So the big bang of nearly a month ago is now somewhat muffled. Apple hasn’t the greatest of histories when involvement with games is concerned. Anyone remember the Pippin?

Still, the I-Phone is a hugely desirable device and it’s probably fair to say that most people will have one once they knock the price down a few hundred.

With respect to the concept’s current problems, Apple does seem to run a very tight ship. Will the I-Phone SDK and developer program be the savior of indie gaming and new ideas? Does the free-thinking creative now have a place they can call home after the closed-network broken promises that are XBLA, Wii Ware, and PSN? Not yet. Maybe in a few months when the creases are ironed out.

In today’s information age, it is not uncommon for companies to run background checks prior to extending an offer. Even more common (and almost the rule), hiring managers will want to speak with your previous supervisors and co-workers to assess your suitability for their position. Since a formal offer will most likely hinge on a successful reference check, keep the following points in mind so you don’t let that opportunity for career progression pass you by.

>> THE BUSINESS OF MMOGS: ARE SUBSCRIPTIONS PASSÉ?
While the majority of MMOGs in the U.S. still earn their keep by collecting monthly fees, the classic subscription business model is no longer a knee-jerk reaction for most domestic publishers of new massive-multiplayer online games.

>> INTEL GROWING VISUAL COMPUTING DEVELOPER COMMUNITY
Intel’s Visual Computing Developer Community has a newly redesigned Web site that the company is recommending as a really helpful destination for game builders seeking advice or anxious to share their expertise.

Jun 2008

Last month, we discussed how, over the years, the team here at DAM has encountered job seekers of all flavors. And we focused on the top five mistakes made by job seekers.

>> Q&A: UNION PROVIDES OPPORTUNITIES FOR DEVELOPERS
LA-based Union Entertainment is a feature film and videogame talent management and production company that's been representing game development talent for years, helping them sell their own projects or securing work for hire projects. But not everyone is aware that Union occasionally synchs up with DAM to the benefit of developers and publishers alike.

>> QUALITY OF LIFE? DOES ANYONE STILL GIVE A DAMN?
It's been exactly 3-1/2 years since EA_Spouse -- née Erin Hoffman -- wrote her open letter to the games industry and focused a laser-like light on the oppressive working conditions that her fiancé and, by extension, the rest of the development community endured. "Quality of life" (QoL) became the buzzword du jour and unionization the hottest topic around studio water coolers.

Mar 2008

>> Top 5 Mistakes Made by Job Seekers
Over the years, the team here at DAM has encountered job seekers of all flavors -- from the "timid, one-word answer" guy to the "you're lucky I've even agreed to talk to you" guy.

>> Q&A: SPARKPLAY READIES 'EARTH ETERNAL'
The success of the games industry has lead to a growing number of small studios forming with the help of venture-capital or private equity. One of those is San Francisco-based SparkPlay Media which is developing an unusual MMOG that is designed to use some of the more popular social networks as customer acquisition tools.

>> CASUAL GAMES LOOK TO AD-SUPPORTED 'TV MODEL'
Some may recall a time not so very long ago when it didn't cost a red cent to watch television. Advertisers funded everyone's home entertainment and the only price you paid to watch your favorite sitcom was having to sit through the commercials.

Mar 2008

>> iPhone: Savior Of Gaming? Or Apple’s Marketing Mastery At Play?
On March 6, Apple’s 2.2-GB I-Phone SDK was publicly released, complete with a Steve Jobs-fronted presentation detailing all the bells and whistles.

>> 'SIN CITY' VIDEO GAME GOES STRAIGHT TO THE SOURCE
Some films seem so perfect for converting to video games that one wonders why it never happened. Quentin Tarantino's "Kill Bill," for example.

>> 'IRON MAN,' 'HULK,' 'ALIEN' POWER SEGA'S REINVENTION
It's no mean feat powering up from being video game publisher No. 14 in 2004 to becoming the industry's sixth largest third-party publisher today. But Sega of America is tasting that success. Industry analysts credit its president and COO since 2005, Simon Jeffery, as the force behind the company's struggle to reinvent itself.

Mar 2008

>> WHAT NEXT AFTER CARIBBEAN PIRATES? BRUCKHEIMER BETS ON VIDEO GAMES AND THE MIDDLE EAST
Given the current state of world affairs, Iran is probably not the most ideal setting for a family-friendly, big-screen blockbuster. But refer to it, instead, as "Persia" (its former name), set it back 2,500 years or so, and base it on a popular video game brand, and what have you got? Exactly the sort of creation producer Jerry Bruckheimer might envision as his next major project.



>> AND THE AWARD FOR BEST VIDEO GAME WRITING IS ...
[NOTE: This article was written in early February, before "Dead Head Fred" won the WGA award on Feb. 7th.]

Awards for the best video game writing? Isn't that an oxymoron? Aren't video games about jumping, shooting, running, shooting, and -- more shooting?

>> GDC 2008 & The State Of Independence
This year's GDC event at the San Francisco Moscone Center seemed to focus more on the little guys than the big boys, with indie and casual games like Fez and Crayon Physics Deluxe inspiring the specialist press moreso than your Gears Of Wars and your Street Fighters. (At least that's what they told me during after-show drinks).

Oct 2007

>> Q&A: Boon Or Boondoggle: Tips For A Successful GDC
GDC season is upon us again. Time for booth duty, seminars, new gadgets, renewing acquaintances, meeting people, and parties galore.

>> WBIE On Developer Shopping Spree
When it comes to large media companies playing in the video games sector, the two most aggressive contenders are clearly Walt Disney Co. as No. 1 and Warner Bros. as No. 2. Both are spending a lot of money and moving quickly.

Oct 2007

>> Q&A: From SONY To Startup
Best known for creating the “Twisted Metal” and “God Of War” series at Sony, David Jaffe is now co-founder and creative director at seven-month-old indie developer Eat Sleep Play. Why does anyone leave a cushy job after 14 years at Sony to become an indie? We took a few minutes to chat with David to get some answers.

>> Game Developers Expect Credit Where Credit Is Due
Imagine working on a blockbuster film for 2-1/2 years and then being left out of the movie's end credits. It's not likely to happen because union contracts dictate giving credit where credit is due.

>> NBC Uni's Move Into Vid Game Ads Augurs Trend
When Microsoft bought the in-game advertising network Massive in 2006, it was said that the purchase validated the business of selling ads inside video games. But Microsoft was already in the games business, of course, and knew full well the value of in-game ads..

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